yeah it wasnt calling the OnKill functions. The reason is, it would only call that when you killed a mob in the RPG in the combat screen. im fixing it to work like we want it to now (: On Sun, May 23, 2010 at 4:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > oh i see what you mean ): > > checkin it out > > > On Sun, May 23, 2010 at 3:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I think the issue is that the count is being not reduced or reset. In the >> buildings case they are not rebuilding on the dead ones. >> >> In the bats and trolls cases. I have a counter like TrollCount+1 that goes >> up when a troll is made but it doesnt seem to go back down when 1 dies. >> >> >> On Sun, May 23, 2010 at 3:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> What kind of problem are you seeing with the bats, trolls and buildings? >>> >>> >>> >>> On Sun, May 23, 2010 at 3:51 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:korgath >>>> >>>> Message: --made it so trolls kill buildings again >>>> >>>> alan: I tried to set the building location variable back to 0 when the >>>> building dies but the scripts dont seem to run. >>>> I don't think I know how we are supposed to send data back when a mob >>>> dies. I have a problem here with the bats, trolls and now buildings. >>>> >>>> <Files Changed> >>>> D ActRaiser/Scripts/GameOverworld/House.lua >>>> A ActRaiser/Scripts/GameOverworld/Hut1x1.lua >>>> A ActRaiser/Scripts/GameOverworld/Hut2x2.lua >>>> U ActRaiser/Scripts/GameOverworld/Town.lua >>>> >>>> >>>> ============================== >>>> Project 1 Dev mailing list >>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>>> Project 1 website: http://project1.demofox.org >>>> Project 1 SVN repository: http://pyotek.com/project1 >>>> >>> >>> >> >