[project1dev] Re: Project1 - SVN Update 761

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 23 May 2010 16:15:30 -0700

yeah it wasnt calling the OnKill functions.

The reason is, it would only call that when you killed a mob in the RPG in
the combat screen.

im fixing it to work like we want it to now (:

On Sun, May 23, 2010 at 4:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh i see what you mean ):
>
> checkin it out
>
>
> On Sun, May 23, 2010 at 3:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I think the issue is that the count is being not reduced or reset. In the
>> buildings case they are not rebuilding on the dead ones.
>>
>> In the bats and trolls cases. I have a counter like TrollCount+1 that goes
>> up when a troll is made but it doesnt seem to go back down when 1 dies.
>>
>>
>> On Sun, May 23, 2010 at 3:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> What kind of problem are you seeing with the bats, trolls and buildings?
>>>
>>>
>>>
>>> On Sun, May 23, 2010 at 3:51 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: --made it so trolls kill buildings again
>>>>
>>>> alan: I tried to set the building location variable back to 0 when the
>>>> building dies but the scripts dont seem to run.
>>>> I don't think I know how we are supposed to send data back when a mob
>>>> dies.  I have a problem here with the bats, trolls and now buildings.
>>>>
>>>> <Files Changed>
>>>> D   ActRaiser/Scripts/GameOverworld/House.lua
>>>> A   ActRaiser/Scripts/GameOverworld/Hut1x1.lua
>>>> A   ActRaiser/Scripts/GameOverworld/Hut2x2.lua
>>>> U   ActRaiser/Scripts/GameOverworld/Town.lua
>>>>
>>>>
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>>>> Project 1 website: http://project1.demofox.org
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>>>>
>>>
>>>
>>
>

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