[project1dev] Project1 - SVN Update 760

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 23 May 2010 13:33:26 -0700 (PDT)

User:atrix256

Message: Next step of town building.

Issues:
 * It runs slow as the town builds more due to the road decals... i need to 
optimize decals.
 * The road decal gets applied to everything (player, enemies, buildings) so i 
need to fix that too.

The "Data_ClearValues" and a "Data_CreateValue" functions are in like we were 
talking about Kent

I unhooked the building destruction code cause i wasn't sure how to hook it up 
with the new buildings.  You can hook it back up if you want to.  If you do, 
all you need to do is make sure and set the global var back to 0 for where the 
house was destroyed and then the house building code will build another one 
there eventually. I'll put that on the wiki too.

Also added a neat song my dad made.  I know i was sayin we should use only 
ryan's music for the first person area, but this fits in so i think it would be 
good to add to the mix (:

<Files Changed>
U   ActRaiser/ARRelease.exe
A   ActRaiser/Art/Models/Overworld/Road.png
A   ActRaiser/Audio/Music/10-02-18 Song for Alan.ogg
U   ActRaiser/Scripts/GameOverworld/Town.lua
U   ActRaiser/Scripts/gamevars.lua
U   Code/ARRelease.exe
U   Code/AR_LuaFuncs.cpp
A   Code/Docs/Script Help/Data_ClearValues.html
A   Code/Docs/Script Help/Data_CreateValue.html
U   Code/Docs/Script Help/toc.html
U   Code/SaveState.cpp
U   Code/SaveState.h
U   PirateDice/ARRelease.exe


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