[project1dev] Re: Project1 - SVN Update 740

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 8 May 2010 21:23:00 -0700

awesome man

On Sat, May 8, 2010 at 12:39 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> You should check it out in game cause some of it is lost in screenshots but
> yeah this is all done with programmer art so with real art it could be
> better :P
>
> #1 - The scorch mark - If we can make a better scorch mark than i did, we
> can replace it.  If it looks ok as is, that's fine.  If you replace that
> file with your own scorch image, you can see it in game and see if it's any
> better or not.  If anyone comes up with anything better feel free to check
> it in!! (:
>
> The file is Art\Models\Overworld\scorch.png
>
> #2 - The lightning bolt -  i dont know what we should do about the
> lightning bolt.  If we created a 3d model that was just lightning shaped and
> all white (or "lightning colored" whatever that is) that may work well
> enough.
>
> The file is Art\Models\Overworld\Lightningbolt.ms3d
>
> #3 - The lighting effect from the lighting - So its kind of weird how this
> works, but the lighting is actually controlled by a 2d image and it uses the
> decal code.  It applies the decal to anything within a certain area of the
> lightning bolt which is how the scorch mark decal works, but it applies it
> ADDITIVELY, so it's like applying a lightmap to everything and it makes it
> look lit up.  The current image i'm using doesn't seem like its the best it
> could be.  For instance instead of a gradual fade out of the light, it has
> an abrupt edge, and overall just doesnt have the "feel" of good light.  If
> the texture is updated that can be totally fixed though.
>
> The file is Art\Models\Overworld\lightningboltlight.png
>
> Also, not sure what you want to do with this stuff Katie so if you want to
> make up tasks for these things you can. Or if you or anyone else has any
> feedback about the effect or ideas to make it better or more appropriate let
> me know!
>
>
>
> On Sat, May 8, 2010 at 12:22 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:atrix256
>>
>> Message: Editor fix - There was a problem with selecting models in the
>> editor thats fixed now.  made it real annoying to try to select models.
>>
>> LIGHTNING SPELL!!!
>>
>> Fire up the game and check it out... you can press 1 or click the
>> lightning icon, then click where you want the spell to be cast.
>>
>> It draws a crappy lightning bolt, does a lighting effect, plays a thunder
>> sound effect, and then leaves a scorch mark when it's done.
>>
>> Screenshots coming in a sec
>>
>> <Files Changed>
>> U   ActRaiser/ARRelease.exe
>> A   ActRaiser/Art/Models/Overworld/Lightningbolt.ms3d
>> A   ActRaiser/Art/Models/Overworld/WizardTower.ms3d
>> A   ActRaiser/Art/Models/Overworld/lightningbolt.png
>> A   ActRaiser/Art/Models/Overworld/lightningboltlight.png
>> A   ActRaiser/Art/Models/Overworld/scorch.png
>> A   ActRaiser/Audio/Music/Town1_01 draft.mp3
>> A   ActRaiser/Audio/Music/pi-di banjo jh.ogg
>> A   ActRaiser/Audio/Sound/thunder.wav
>> U   ActRaiser/Scripts/GameOverworld/Level1/index_geometry.lua
>> A   ActRaiser/Scripts/GameOverworld/PlayerSpell_Lightning.lua
>> U   ActRaiser/Scripts/GameOverworld/UI.lua
>> U   ActRaiser/Shaders/Decal.fx
>> A   ActRaiser/Shaders/DecalAdditive.fx
>> A   ActRaiser/Shaders/DecalNoHeightCheck.fx
>> U   Code/ARRelease.exe
>> U   Code/AR_AnimModels.cpp
>> U   Code/AR_AnimModels.h
>> U   Code/AR_EditorUI.cpp
>> U   Code/AR_LuaFuncs.cpp
>> U   Code/AR_OctTree.cpp
>> U   Code/Docs/Script Help/Decal_Create.html
>> A   Code/Docs/Script Help/Decal_SetShader.html
>> A   Code/Docs/Script Help/Input_RegisterMouseClick.html
>> U   Code/Docs/Script Help/toc.html
>> U   Code/LowLevel.cpp
>> U   Code/LowLevel.h
>> U   Code/ShaderManager.cpp
>> U   Code/ShaderManager.h
>> U   PirateDice/ARRelease.exe
>>
>>
>> ==============================
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>> Project 1 website: http://project1.demofox.org
>> Project 1 SVN repository: http://pyotek.com/project1
>>
>
>

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