awesome man On Sat, May 8, 2010 at 12:39 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > You should check it out in game cause some of it is lost in screenshots but > yeah this is all done with programmer art so with real art it could be > better :P > > #1 - The scorch mark - If we can make a better scorch mark than i did, we > can replace it. If it looks ok as is, that's fine. If you replace that > file with your own scorch image, you can see it in game and see if it's any > better or not. If anyone comes up with anything better feel free to check > it in!! (: > > The file is Art\Models\Overworld\scorch.png > > #2 - The lightning bolt - i dont know what we should do about the > lightning bolt. If we created a 3d model that was just lightning shaped and > all white (or "lightning colored" whatever that is) that may work well > enough. > > The file is Art\Models\Overworld\Lightningbolt.ms3d > > #3 - The lighting effect from the lighting - So its kind of weird how this > works, but the lighting is actually controlled by a 2d image and it uses the > decal code. It applies the decal to anything within a certain area of the > lightning bolt which is how the scorch mark decal works, but it applies it > ADDITIVELY, so it's like applying a lightmap to everything and it makes it > look lit up. The current image i'm using doesn't seem like its the best it > could be. For instance instead of a gradual fade out of the light, it has > an abrupt edge, and overall just doesnt have the "feel" of good light. If > the texture is updated that can be totally fixed though. > > The file is Art\Models\Overworld\lightningboltlight.png > > Also, not sure what you want to do with this stuff Katie so if you want to > make up tasks for these things you can. Or if you or anyone else has any > feedback about the effect or ideas to make it better or more appropriate let > me know! > > > > On Sat, May 8, 2010 at 12:22 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx > > wrote: > >> User:atrix256 >> >> Message: Editor fix - There was a problem with selecting models in the >> editor thats fixed now. made it real annoying to try to select models. >> >> LIGHTNING SPELL!!! >> >> Fire up the game and check it out... you can press 1 or click the >> lightning icon, then click where you want the spell to be cast. >> >> It draws a crappy lightning bolt, does a lighting effect, plays a thunder >> sound effect, and then leaves a scorch mark when it's done. >> >> Screenshots coming in a sec >> >> <Files Changed> >> U ActRaiser/ARRelease.exe >> A ActRaiser/Art/Models/Overworld/Lightningbolt.ms3d >> A ActRaiser/Art/Models/Overworld/WizardTower.ms3d >> A ActRaiser/Art/Models/Overworld/lightningbolt.png >> A ActRaiser/Art/Models/Overworld/lightningboltlight.png >> A ActRaiser/Art/Models/Overworld/scorch.png >> A ActRaiser/Audio/Music/Town1_01 draft.mp3 >> A ActRaiser/Audio/Music/pi-di banjo jh.ogg >> A ActRaiser/Audio/Sound/thunder.wav >> U ActRaiser/Scripts/GameOverworld/Level1/index_geometry.lua >> A ActRaiser/Scripts/GameOverworld/PlayerSpell_Lightning.lua >> U ActRaiser/Scripts/GameOverworld/UI.lua >> U ActRaiser/Shaders/Decal.fx >> A ActRaiser/Shaders/DecalAdditive.fx >> A ActRaiser/Shaders/DecalNoHeightCheck.fx >> U Code/ARRelease.exe >> U Code/AR_AnimModels.cpp >> U Code/AR_AnimModels.h >> U Code/AR_EditorUI.cpp >> U Code/AR_LuaFuncs.cpp >> U Code/AR_OctTree.cpp >> U Code/Docs/Script Help/Decal_Create.html >> A Code/Docs/Script Help/Decal_SetShader.html >> A Code/Docs/Script Help/Input_RegisterMouseClick.html >> U Code/Docs/Script Help/toc.html >> U Code/LowLevel.cpp >> U Code/LowLevel.h >> U Code/ShaderManager.cpp >> U Code/ShaderManager.h >> U PirateDice/ARRelease.exe >> >> >> ============================== >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >> Project 1 website: http://project1.demofox.org >> Project 1 SVN repository: http://pyotek.com/project1 >> > >