[project1dev] Re: Project1 - SVN Update 737

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 6 May 2010 08:53:31 -0700

but hey you bring up something kind of important

with the RPG we were designing it to be friendly both for PC controls as
well as a game controller so we could port to the 360.

with this game, we are using the keyboard number keys for spell shortcuts,
and we are using the mouse as a pointing device which makes it pretty much
impossible to do a straight port to a console.

The wii has a pointing device but it can't do shaders, and has a really
small amount of ram so from a technical and graphical pov the game would
have to be toned down a lot.

The ds is wayyy underpowered but has a pointing device too, our game would
have to be UBER toned down to fit on there, but it might not be a bad target
platform if we could get it to fit (:

On the 360 (and ps3), we'd have to make a replacement for choosing a spell
to cast and choosing where to cast it if we wanted to port it.

One idea would be something like you pressed a button to bring up the spells
menu and it paused the game.  You chose the spell you wanted to cast, then
you would use the analog stick to move the target cursor to where to cast it
then press A to cast the spell.  After that, the game would unpause and go
about things as normally.

That's one way i could see it working, so a port to 360 still isn't out of
the question but i dont think it could be a straight (1:1) port :P

It still would be a nice goal though (:

On Thu, May 6, 2010 at 8:28 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> The irony - the wii can't do shaders!!! haha
>
>
> On Thu, May 6, 2010 at 4:11 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> Wii port anyone?!
>>
>>
>>
>> On Thu, May 6, 2010 at 2:50 AM, Matthew Freeland 
>> <mattthefiend@xxxxxxxxx>wrote:
>>
>>> Doesn't have the same feel as the english flag... but it'll do!
>>>
>>>
>>> On Wed, May 5, 2010 at 11:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> A little preview of his art cause the code isn't ready to check in.
>>>> What an improvement huh? (:
>>>>
>>>>
>>>>
>>>> On Wed, May 5, 2010 at 11:37 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:atrix256
>>>>>
>>>>> Message: Wurmz made a better spell decal, checking it in so it gets
>>>>> into SVN!
>>>>>
>>>>> <Files Changed>
>>>>> A   ActRaiser/Art/Models/Overworld/TargetReticule.png
>>>>>
>>>>>
>>>>> ==============================
>>>>> Project 1 Dev mailing list
>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>> Project 1 website: http://project1.demofox.org
>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>
>>>>
>>>>
>>>
>>
>

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