[project1dev] Project1 - SVN Update 733

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 2 May 2010 14:14:14 -0700 (PDT)

User:atrix256

Message: You can now have the game call a script function every time a key is 
pressed or released using Input_RegisterKeyPress.

I used that script function to make it so movement is now all player movement 
handled via script instead of in the engine itself.

Also you can now press space to shoot a fireball.

The game lags up when you have multiple fireballs on the screen, but that will 
get fixed (:

Model_Move now returns whether or not it was able to move the model.  This is 
used so the fireballs destroy themselves after they hit an obstacle.

<Files Changed>
U   ActRaiser/ARRelease.exe
A   ActRaiser/Art/Models/Overworld/
A   ActRaiser/Art/Models/Overworld/PlayersFireball.ms3d
U   ActRaiser/Scripts/GameOverworld/Level1/index.lua
A   ActRaiser/Scripts/GameOverworld/Player.lua
A   ActRaiser/Scripts/GameOverworld/PlayersFireball.lua
U   ActRaiser/Shaders/OverworldLand_Fog.fx
U   Code/ARRelease.exe
U   Code/AR_AnimModels.cpp
U   Code/AR_AnimModels.h
U   Code/AR_Camera.cpp
U   Code/AR_EditorUI.cpp
U   Code/AR_LuaFuncs.cpp
A   Code/Docs/Script Help/Input_RegisterKeyPress.html
U   Code/Docs/Script Help/Model_Move.html
U   Code/Docs/Script Help/toc.html
U   Code/LowLevel.cpp
U   Code/LowLevel.h
U   PirateDice/ARRelease.exe
D   PirateDice/DebugLog.txt
D   PirateDice/profiler.txt
D   PirateDice/temp.dat


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