oh, that is a good thought. Well hey eric, soemthing else is when you customize your 3d character, we know what features you have... we could just make a 2d portrait that has the same features (mustache style / color, hair style / color, eye style / color etc). Basically the 3d model is one representation of the choices you made, the 2d portrait is another representation of the same customization data? :P On Tue, Apr 13, 2010 at 9:41 AM, eric <figarus@xxxxxxxxx> wrote: > Neat idea :) another idea is we could do a 2d version of the character > portrait generator where we have 15 different hair styles, eyes,mouth, nose > so you can customize that too... That may be less work than drawing custom > portraits for all the main characters and we could make certain facial > features locked down so major NPC's would still be unique... > > I dunno if I like the idea but there it is :P > > Sent via BlackBerry from T-Mobile > ------------------------------ > *From: *Alan Wolfe <alan.wolfe@xxxxxxxxx> > *Date: *Tue, 13 Apr 2010 09:36:29 -0700 > *To: *<project1dev@xxxxxxxxxxxxx> > *Subject: *[project1dev] Re: Project1 - SVN Update 687 > > Ok that sounds cool (: > > Hey Eric, we might be able to cell shade the character's head and add some > kind of noise to it or paper texture to make the 3d render look more hand > drawn. > > It might be hard to make it match an existing art style, but maybe it won't > be, or maybe it'd be close enough > > On Tue, Apr 13, 2010 at 9:33 AM, eric <figarus@xxxxxxxxx> wrote: > >> Umm the 3d portraits will replace the 2d ones (I think!!!) When we get >> that system in, but the 2d ones will be used for the flash version/facebook >> version... >> >> I do want hand drawn portraits for all the major characters (ala ff6) so >> maybe we'll have 2d portraits for everyone except the main character, and >> we'd just show a render of their head (or maybe a real time 3d head...) like >> you said... Worst case the portraits can be placeholder mockups :) >> >> Sent via BlackBerry from T-Mobile >> ------------------------------ >> *From: *Alan Wolfe <alan.wolfe@xxxxxxxxx> >> *Date: *Tue, 13 Apr 2010 09:19:24 -0700 >> *To: *<project1dev@xxxxxxxxxxxxx> >> *Subject: *[project1dev] Re: Project1 - SVN Update 687 >> >> ok >> >> is it going to show a portrait for the player? If so what did you have in >> mind for that, the player picks a portrait too or we just 3d render their >> head for the portrait? >> >> How about for online play against other players from in game, how do you >> see those portraits working? >> On Tue, Apr 13, 2010 at 8:41 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> >>> the part where you pick what you have and how many, etc. is going to get >>> an overhaul once kent is finished with the nuts and bolts :) >>> >>> oh and the portraits are done (the've been done for week) i just gotta >>> scan them in. i made 4 temp ones for now but i envision that we'll have >>> multiple characters to play against that can be named and picked at random >>> or players could select them as avatars in multiplayer. >>> >>> On Tue, Apr 13, 2010 at 11:39 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> ok cool deal... i dont want to derail the train so if thats already >>>> planned nevermind, keep on goin as you were (: >>>> >>>> its really looking nice, and it's really exciting >>>> On Tue, Apr 13, 2010 at 8:35 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>> >>>>> yeah for sure, those are all good ideas/things that we'll have - i >>>>> think the plan is to get it working and figure out the usability part and >>>>> then build the UI to meet those needs... i agree w/ everything you said >>>>> though. >>>>> >>>>> kent if you need any new graphics lemme know and i can deliver them >>>>> ASAP or we can wait till we have it basically figured out and add >>>>> everything >>>>> in >>>>> >>>>> On Tue, Apr 13, 2010 at 11:31 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> It's comin along! >>>>>> >>>>>> So when the dice / what you have screen comes up, you have to choose a >>>>>> thing (like pair, 3 of a kind etc) and also you have to choose a dice >>>>>> thing? >>>>>> >>>>>> Hows choosing the dice thing work? >>>>>> >>>>>> Also some suggestion for UI: >>>>>> >>>>>> If you have to choose something from both the left and the right it >>>>>> would be nice if the instructions were baked into the dialog window >>>>>> image (i >>>>>> know you already talked about putting instructions on there). >>>>>> >>>>>> Also, what would be nice would be when you choose from the left and >>>>>> the right, that something shows what you've selected, such as a yellow >>>>>> box >>>>>> that goes around the item you selected (and you can change your selection >>>>>> and the box moves to your new selection) >>>>>> >>>>>> Also, instead of the window closing when you've made your 2 >>>>>> selections, i think it would be nicer if there was an "ok" button at the >>>>>> bottom of the window that was greyed out and non functional until you >>>>>> made >>>>>> your 2 choices. Click the button would be what closed the window. >>>>>> >>>>>> What you think? >>>>>> On Mon, Apr 12, 2010 at 11:44 PM, Apache User < >>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>> User:korgath >>>>>>> >>>>>>> Message: pirate dice update: >>>>>>> -now you can win >>>>>>> -edited dice and display text to overlap less >>>>>>> >>>>>>> known issue: Most of the text stacks on top of itself during play >>>>>>> >>>>>>> >>>>>>> <Files Changed> >>>>>>> U Scripts/Personal/Kent/piratedice2.lua >>>>>>> >>>>>>> >>>>>>> ============================== >>>>>>> Project 1 Dev mailing list >>>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>>>>>> Project 1 website: http://project1.demofox.org >>>>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >