[project1dev] Re: Project1 - SVN Update 679

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 30 Mar 2010 11:17:28 -0700

I see no problem with that method other than cheating would be easy.

Is the game capable of doing that now?

On Tue, Mar 30, 2010 at 11:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> We will for sure have to tackle this issue for the actionscript version but
> solving it is going to take quite a bit of work.
>
> Basically I'm thinking the server will have a copy of all saved game data
> (ie those values that persist across maps, such as the one that keeps track
> if you've floated down as a puffball or not), but getting that working is
> going to take a bit of work and time.
>
> For the in game games, each game client has access to his own data and they
> have the ability to communicate with each other and share data.
>
> Let's think this out...
>
> What are some of the reasons you'd want data stored on the server?
>
> The one you mentioned would be the amount of gold they have.  What if when
> a player entered a game, they broadcasted how much gold they have to the
> room and each game client stored that information so that everyone then knew
> how much gold that player has?
>
> What do you think about that?
>
>
> On Tue, Mar 30, 2010 at 11:03 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Let's take pirate dice for example. In order to have us play pirate dice
>> against each other and keep track of data permanently we will need to store
>> data on the server. I was thinking it should be possible to have the players
>> amount of gold and username saved. I know we can use the server to save
>> global variables but that isn't quite the same thing.
>>
>>
>> On Tue, Mar 30, 2010 at 10:46 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> yeah, proj coordinator would be good.
>>>
>>> Mouse cursor is fixed as of last night.
>>>
>>> Can you go into more about why you want data stored on the server?
>>>
>>>
>>> On Tue, Mar 30, 2010 at 9:57 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> My biggest code request would be getting the mouse cursor and ui stuff
>>>> lined up again.
>>>>
>>>> The next thing I would need would be getting pirate dice information
>>>> stored on a server that can be sent down to the game. For example having 2
>>>> users that both have their gold saved on the server
>>>>
>>>> Was there anything else I was supposed to be working on?
>>>>
>>>> PS I think we need a project coordinator again
>>>>
>>>>
>>>> On Tue, Mar 30, 2010 at 9:42 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> i knew there was a map setting you wanted but i couldnt remember what.
>>>>>
>>>>> ok ill get that in, thanks for reminding me
>>>>> On Tue, Mar 30, 2010 at 4:06 AM, eric <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>>> Hey alan, how about zoom level for the map? (Like I was thinking in
>>>>>> the temple itd be zoomed in)
>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
>>>>>> Date: Mon, 29 Mar 2010 22:59:08
>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>>> Subject: [project1dev] Project1 - SVN Update 679
>>>>>>
>>>>>> User:atrix256
>>>>>>
>>>>>> Message: DOUBLE KILL
>>>>>>
>>>>>> Under the view menu in the editor now you can check out the "map
>>>>>> properties" where you can view / change the background music as well as 
>>>>>> the
>>>>>> background color of the map.
>>>>>>
>>>>>> Eric or Kent (or anyone else...) what else is on your wish list right
>>>>>> now for code stuffs?
>>>>>>
>>>>>> <Files Changed>
>>>>>> U   ARRelease.exe
>>>>>> U   AR_Editor.cpp
>>>>>> U   AR_EditorUI.cpp
>>>>>> U   AR_EditorUI.h
>>>>>> U   AR_Map.cpp
>>>>>> U   Base.vcproj
>>>>>> U   SoundManager.h
>>>>>> A   SourceData/wxWidgets/MapProperties/
>>>>>> A   SourceData/wxWidgets/MapProperties/MapProperties.fbp
>>>>>> U   WxIDs.h
>>>>>> A   wx_MapProperties.cpp
>>>>>> A   wx_MapProperties.h
>>>>>> A   wx_MapPropertiesBase.cpp
>>>>>> A   wx_MapPropertiesBase.h
>>>>>>
>>>>>>
>>>>>> ==============================
>>>>>> Project 1 Dev mailing list
>>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>>> Project 1 website: http://project1.demofox.org
>>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: