[project1dev] Re: Project1 - SVN Update 679

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 30 Mar 2010 11:11:10 -0700

We will for sure have to tackle this issue for the actionscript version but
solving it is going to take quite a bit of work.

Basically I'm thinking the server will have a copy of all saved game data
(ie those values that persist across maps, such as the one that keeps track
if you've floated down as a puffball or not), but getting that working is
going to take a bit of work and time.

For the in game games, each game client has access to his own data and they
have the ability to communicate with each other and share data.

Let's think this out...

What are some of the reasons you'd want data stored on the server?

The one you mentioned would be the amount of gold they have.  What if when a
player entered a game, they broadcasted how much gold they have to the room
and each game client stored that information so that everyone then knew how
much gold that player has?

What do you think about that?

On Tue, Mar 30, 2010 at 11:03 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Let's take pirate dice for example. In order to have us play pirate dice
> against each other and keep track of data permanently we will need to store
> data on the server. I was thinking it should be possible to have the players
> amount of gold and username saved. I know we can use the server to save
> global variables but that isn't quite the same thing.
>
>
> On Tue, Mar 30, 2010 at 10:46 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> yeah, proj coordinator would be good.
>>
>> Mouse cursor is fixed as of last night.
>>
>> Can you go into more about why you want data stored on the server?
>>
>>
>> On Tue, Mar 30, 2010 at 9:57 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> My biggest code request would be getting the mouse cursor and ui stuff
>>> lined up again.
>>>
>>> The next thing I would need would be getting pirate dice information
>>> stored on a server that can be sent down to the game. For example having 2
>>> users that both have their gold saved on the server
>>>
>>> Was there anything else I was supposed to be working on?
>>>
>>> PS I think we need a project coordinator again
>>>
>>>
>>> On Tue, Mar 30, 2010 at 9:42 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> i knew there was a map setting you wanted but i couldnt remember what.
>>>>
>>>> ok ill get that in, thanks for reminding me
>>>> On Tue, Mar 30, 2010 at 4:06 AM, eric <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> Hey alan, how about zoom level for the map? (Like I was thinking in the
>>>>> temple itd be zoomed in)
>>>>> Sent via BlackBerry from T-Mobile
>>>>>
>>>>> -----Original Message-----
>>>>> From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
>>>>> Date: Mon, 29 Mar 2010 22:59:08
>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>> Subject: [project1dev] Project1 - SVN Update 679
>>>>>
>>>>> User:atrix256
>>>>>
>>>>> Message: DOUBLE KILL
>>>>>
>>>>> Under the view menu in the editor now you can check out the "map
>>>>> properties" where you can view / change the background music as well as 
>>>>> the
>>>>> background color of the map.
>>>>>
>>>>> Eric or Kent (or anyone else...) what else is on your wish list right
>>>>> now for code stuffs?
>>>>>
>>>>> <Files Changed>
>>>>> U   ARRelease.exe
>>>>> U   AR_Editor.cpp
>>>>> U   AR_EditorUI.cpp
>>>>> U   AR_EditorUI.h
>>>>> U   AR_Map.cpp
>>>>> U   Base.vcproj
>>>>> U   SoundManager.h
>>>>> A   SourceData/wxWidgets/MapProperties/
>>>>> A   SourceData/wxWidgets/MapProperties/MapProperties.fbp
>>>>> U   WxIDs.h
>>>>> A   wx_MapProperties.cpp
>>>>> A   wx_MapProperties.h
>>>>> A   wx_MapPropertiesBase.cpp
>>>>> A   wx_MapPropertiesBase.h
>>>>>
>>>>>
>>>>> ==============================
>>>>> Project 1 Dev mailing list
>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>> Project 1 website: http://project1.demofox.org
>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>
>>>>
>>>>
>>>
>>
>

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