[project1dev] Re: Project1 - SVN Update 675

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 28 Mar 2010 17:57:06 -0700

actually i guess just light the temple how you want to, and in one of em if
you could put a positional light like you want the player to emit, i'll hook
that up to follow the player around.  That sound ok?

On Sun, Mar 28, 2010 at 5:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Cool yeah we can totally do it for the temple
>
> Hey for this, do you think you could set up a map (one of the temple maps
> if you want to) where the lighting is like you want it unlit, and also put a
> positional light in there for the light you want the player to emit?
>
>
> On Sun, Mar 28, 2010 at 5:24 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> yeah i wanted it for the temple but whatever you think is best sounds good
>> to me :)
>>
>>
>> On Sun, Mar 28, 2010 at 6:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Yeah i'll have to optimize stuff as we go forward.  voidmap and temple
>>> should be ok for lighting though i bet (w/ no slowdown).
>>>
>>> About light coming from the player yeah making it a setting makes sense
>>> if we are going to be doing that a lot.
>>>
>>> let's figure it out first with script and see how it looks and if it's
>>> something we are going to re-use often or not?
>>>
>>> Did you want it for the temple?
>>>
>>>
>>> On Sun, Mar 28, 2010 at 3:31 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> it looks rad but hey alan it was dragging on my system, i was getting
>>>> like 40fps for the first 30 seconds (just fyi) - can't wait to add lighting
>>>> to void map and temple, etc.  :) :) :)
>>>>
>>>> hey alan, could we have a setting in the editor or make it a feature,
>>>> etc. that certain maps have a light source coming from the player?  like in
>>>> caves it'd be a torch or whatnot?
>>>>
>>>>
>>>> On Sun, Mar 28, 2010 at 6:28 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> wooo im gonna test now
>>>>>
>>>>>
>>>>> On Sun, Mar 28, 2010 at 5:51 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:atrix256
>>>>>>
>>>>>> Message: Incremental checkin 3 out of 4.
>>>>>>
>>>>>> We are using shader model 3 for our lighting now, and both directional
>>>>>> and positional lights work, and can be edited in the editor.
>>>>>>
>>>>>> Some spit and polish left, but wanted to get this in.  Functionally
>>>>>> the only feature thats still needed is to be able to create and delete 
>>>>>> light
>>>>>> volumes from the editor (you can only edit existing ones at the moment).
>>>>>>
>>>>>> Check out the cavemap for a demo of the lighting working (:
>>>>>>
>>>>>> Let me know if there are any issues w/ anything, going to try and
>>>>>> finish the last part up and get it in tonight
>>>>>>
>>>>>> <Files Changed>
>>>>>> U   ARRelease.exe
>>>>>> U   AR_AnimModels.cpp
>>>>>> U   AR_AnimModels.h
>>>>>> U   AR_Editor.cpp
>>>>>> U   AR_Editor.h
>>>>>> A   AR_EditorUI.cpp
>>>>>> A   AR_EditorUI.h
>>>>>> U   AR_LightManager.cpp
>>>>>> U   AR_LightManager.h
>>>>>> U   AR_LuaFuncs.cpp
>>>>>> U   Base.vcproj
>>>>>> U   Docs/Script Help/CreateLight_Positional.html
>>>>>> U   LowLevel.cpp
>>>>>> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
>>>>>> U   Scripts/Maps/cavemap/cavemap_geometry.lua
>>>>>> U   Scripts/Personal/Alan/LightCurvesLand.lua
>>>>>> U   Scripts/Personal/Alan/spacemap.lua
>>>>>> U   Scripts/Personal/ChrisR/fogpush_geometry.lua
>>>>>> U   ShaderManager.cpp
>>>>>> U   Shaders/default.fx
>>>>>> A
>>>>>> SourceData/wxWidgets/LightVolumes/LightPropertiesDirectionalBase.fbp
>>>>>> A   SourceData/wxWidgets/LightVolumes/LightPropertiesPointBase.fbp
>>>>>> U   SourceData/wxWidgets/LightVolumes/LightVolumePropertiesBase.fbp
>>>>>> A   wx_LightPropertiesDirectional.cpp
>>>>>> A   wx_LightPropertiesDirectional.h
>>>>>> A   wx_LightPropertiesDirectionalBase.cpp
>>>>>> A   wx_LightPropertiesDirectionalBase.h
>>>>>> A   wx_LightPropertiesPoint.cpp
>>>>>> A   wx_LightPropertiesPoint.h
>>>>>> A   wx_LightPropertiesPointBase.cpp
>>>>>> A   wx_LightPropertiesPointBase.h
>>>>>> U   wx_LightVolumeProperties.cpp
>>>>>> U   wx_LightVolumeProperties.h
>>>>>> U   wx_LightVolumePropertiesBase.cpp
>>>>>> U   wx_LightVolumePropertiesBase.h
>>>>>> U   wx_LightVolumes.cpp
>>>>>>
>>>>>>
>>>>>> ==============================
>>>>>> Project 1 Dev mailing list
>>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>>> Project 1 website: http://project1.demofox.org
>>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: