[project1dev] Re: Project1 - SVN Update 675

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 28 Mar 2010 17:34:05 -0700

Cool yeah we can totally do it for the temple

Hey for this, do you think you could set up a map (one of the temple maps if
you want to) where the lighting is like you want it unlit, and also put a
positional light in there for the light you want the player to emit?

On Sun, Mar 28, 2010 at 5:24 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> yeah i wanted it for the temple but whatever you think is best sounds good
> to me :)
>
>
> On Sun, Mar 28, 2010 at 6:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Yeah i'll have to optimize stuff as we go forward.  voidmap and temple
>> should be ok for lighting though i bet (w/ no slowdown).
>>
>> About light coming from the player yeah making it a setting makes sense if
>> we are going to be doing that a lot.
>>
>> let's figure it out first with script and see how it looks and if it's
>> something we are going to re-use often or not?
>>
>> Did you want it for the temple?
>>
>>
>> On Sun, Mar 28, 2010 at 3:31 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> it looks rad but hey alan it was dragging on my system, i was getting
>>> like 40fps for the first 30 seconds (just fyi) - can't wait to add lighting
>>> to void map and temple, etc.  :) :) :)
>>>
>>> hey alan, could we have a setting in the editor or make it a feature,
>>> etc. that certain maps have a light source coming from the player?  like in
>>> caves it'd be a torch or whatnot?
>>>
>>>
>>> On Sun, Mar 28, 2010 at 6:28 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> wooo im gonna test now
>>>>
>>>>
>>>> On Sun, Mar 28, 2010 at 5:51 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:atrix256
>>>>>
>>>>> Message: Incremental checkin 3 out of 4.
>>>>>
>>>>> We are using shader model 3 for our lighting now, and both directional
>>>>> and positional lights work, and can be edited in the editor.
>>>>>
>>>>> Some spit and polish left, but wanted to get this in.  Functionally the
>>>>> only feature thats still needed is to be able to create and delete light
>>>>> volumes from the editor (you can only edit existing ones at the moment).
>>>>>
>>>>> Check out the cavemap for a demo of the lighting working (:
>>>>>
>>>>> Let me know if there are any issues w/ anything, going to try and
>>>>> finish the last part up and get it in tonight
>>>>>
>>>>> <Files Changed>
>>>>> U   ARRelease.exe
>>>>> U   AR_AnimModels.cpp
>>>>> U   AR_AnimModels.h
>>>>> U   AR_Editor.cpp
>>>>> U   AR_Editor.h
>>>>> A   AR_EditorUI.cpp
>>>>> A   AR_EditorUI.h
>>>>> U   AR_LightManager.cpp
>>>>> U   AR_LightManager.h
>>>>> U   AR_LuaFuncs.cpp
>>>>> U   Base.vcproj
>>>>> U   Docs/Script Help/CreateLight_Positional.html
>>>>> U   LowLevel.cpp
>>>>> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
>>>>> U   Scripts/Maps/cavemap/cavemap_geometry.lua
>>>>> U   Scripts/Personal/Alan/LightCurvesLand.lua
>>>>> U   Scripts/Personal/Alan/spacemap.lua
>>>>> U   Scripts/Personal/ChrisR/fogpush_geometry.lua
>>>>> U   ShaderManager.cpp
>>>>> U   Shaders/default.fx
>>>>> A
>>>>> SourceData/wxWidgets/LightVolumes/LightPropertiesDirectionalBase.fbp
>>>>> A   SourceData/wxWidgets/LightVolumes/LightPropertiesPointBase.fbp
>>>>> U   SourceData/wxWidgets/LightVolumes/LightVolumePropertiesBase.fbp
>>>>> A   wx_LightPropertiesDirectional.cpp
>>>>> A   wx_LightPropertiesDirectional.h
>>>>> A   wx_LightPropertiesDirectionalBase.cpp
>>>>> A   wx_LightPropertiesDirectionalBase.h
>>>>> A   wx_LightPropertiesPoint.cpp
>>>>> A   wx_LightPropertiesPoint.h
>>>>> A   wx_LightPropertiesPointBase.cpp
>>>>> A   wx_LightPropertiesPointBase.h
>>>>> U   wx_LightVolumeProperties.cpp
>>>>> U   wx_LightVolumeProperties.h
>>>>> U   wx_LightVolumePropertiesBase.cpp
>>>>> U   wx_LightVolumePropertiesBase.h
>>>>> U   wx_LightVolumes.cpp
>>>>>
>>>>>
>>>>> ==============================
>>>>> Project 1 Dev mailing list
>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>> Project 1 website: http://project1.demofox.org
>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>
>>>>
>>>>
>>>
>>
>

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