[project1dev] Re: Project1 - SVN Update 675

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 28 Mar 2010 20:24:21 -0400

yeah i wanted it for the temple but whatever you think is best sounds good
to me :)

On Sun, Mar 28, 2010 at 6:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Yeah i'll have to optimize stuff as we go forward.  voidmap and temple
> should be ok for lighting though i bet (w/ no slowdown).
>
> About light coming from the player yeah making it a setting makes sense if
> we are going to be doing that a lot.
>
> let's figure it out first with script and see how it looks and if it's
> something we are going to re-use often or not?
>
> Did you want it for the temple?
>
>
> On Sun, Mar 28, 2010 at 3:31 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> it looks rad but hey alan it was dragging on my system, i was getting like
>> 40fps for the first 30 seconds (just fyi) - can't wait to add lighting to
>> void map and temple, etc.  :) :) :)
>>
>> hey alan, could we have a setting in the editor or make it a feature, etc.
>> that certain maps have a light source coming from the player?  like in caves
>> it'd be a torch or whatnot?
>>
>>
>> On Sun, Mar 28, 2010 at 6:28 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> wooo im gonna test now
>>>
>>>
>>> On Sun, Mar 28, 2010 at 5:51 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:atrix256
>>>>
>>>> Message: Incremental checkin 3 out of 4.
>>>>
>>>> We are using shader model 3 for our lighting now, and both directional
>>>> and positional lights work, and can be edited in the editor.
>>>>
>>>> Some spit and polish left, but wanted to get this in.  Functionally the
>>>> only feature thats still needed is to be able to create and delete light
>>>> volumes from the editor (you can only edit existing ones at the moment).
>>>>
>>>> Check out the cavemap for a demo of the lighting working (:
>>>>
>>>> Let me know if there are any issues w/ anything, going to try and finish
>>>> the last part up and get it in tonight
>>>>
>>>> <Files Changed>
>>>> U   ARRelease.exe
>>>> U   AR_AnimModels.cpp
>>>> U   AR_AnimModels.h
>>>> U   AR_Editor.cpp
>>>> U   AR_Editor.h
>>>> A   AR_EditorUI.cpp
>>>> A   AR_EditorUI.h
>>>> U   AR_LightManager.cpp
>>>> U   AR_LightManager.h
>>>> U   AR_LuaFuncs.cpp
>>>> U   Base.vcproj
>>>> U   Docs/Script Help/CreateLight_Positional.html
>>>> U   LowLevel.cpp
>>>> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
>>>> U   Scripts/Maps/cavemap/cavemap_geometry.lua
>>>> U   Scripts/Personal/Alan/LightCurvesLand.lua
>>>> U   Scripts/Personal/Alan/spacemap.lua
>>>> U   Scripts/Personal/ChrisR/fogpush_geometry.lua
>>>> U   ShaderManager.cpp
>>>> U   Shaders/default.fx
>>>> A   SourceData/wxWidgets/LightVolumes/LightPropertiesDirectionalBase.fbp
>>>> A   SourceData/wxWidgets/LightVolumes/LightPropertiesPointBase.fbp
>>>> U   SourceData/wxWidgets/LightVolumes/LightVolumePropertiesBase.fbp
>>>> A   wx_LightPropertiesDirectional.cpp
>>>> A   wx_LightPropertiesDirectional.h
>>>> A   wx_LightPropertiesDirectionalBase.cpp
>>>> A   wx_LightPropertiesDirectionalBase.h
>>>> A   wx_LightPropertiesPoint.cpp
>>>> A   wx_LightPropertiesPoint.h
>>>> A   wx_LightPropertiesPointBase.cpp
>>>> A   wx_LightPropertiesPointBase.h
>>>> U   wx_LightVolumeProperties.cpp
>>>> U   wx_LightVolumeProperties.h
>>>> U   wx_LightVolumePropertiesBase.cpp
>>>> U   wx_LightVolumePropertiesBase.h
>>>> U   wx_LightVolumes.cpp
>>>>
>>>>
>>>> ==============================
>>>> Project 1 Dev mailing list
>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>> Project 1 website: http://project1.demofox.org
>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>
>>>
>>>
>>
>

Other related posts: