[project1dev] Re: Project1 - SVN Update 675

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 28 Mar 2010 15:35:55 -0700

Yeah i'll have to optimize stuff as we go forward.  voidmap and temple
should be ok for lighting though i bet (w/ no slowdown).

About light coming from the player yeah making it a setting makes sense if
we are going to be doing that a lot.

let's figure it out first with script and see how it looks and if it's
something we are going to re-use often or not?

Did you want it for the temple?

On Sun, Mar 28, 2010 at 3:31 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> it looks rad but hey alan it was dragging on my system, i was getting like
> 40fps for the first 30 seconds (just fyi) - can't wait to add lighting to
> void map and temple, etc.  :) :) :)
>
> hey alan, could we have a setting in the editor or make it a feature, etc.
> that certain maps have a light source coming from the player?  like in caves
> it'd be a torch or whatnot?
>
>
> On Sun, Mar 28, 2010 at 6:28 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> wooo im gonna test now
>>
>>
>> On Sun, Mar 28, 2010 at 5:51 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:atrix256
>>>
>>> Message: Incremental checkin 3 out of 4.
>>>
>>> We are using shader model 3 for our lighting now, and both directional
>>> and positional lights work, and can be edited in the editor.
>>>
>>> Some spit and polish left, but wanted to get this in.  Functionally the
>>> only feature thats still needed is to be able to create and delete light
>>> volumes from the editor (you can only edit existing ones at the moment).
>>>
>>> Check out the cavemap for a demo of the lighting working (:
>>>
>>> Let me know if there are any issues w/ anything, going to try and finish
>>> the last part up and get it in tonight
>>>
>>> <Files Changed>
>>> U   ARRelease.exe
>>> U   AR_AnimModels.cpp
>>> U   AR_AnimModels.h
>>> U   AR_Editor.cpp
>>> U   AR_Editor.h
>>> A   AR_EditorUI.cpp
>>> A   AR_EditorUI.h
>>> U   AR_LightManager.cpp
>>> U   AR_LightManager.h
>>> U   AR_LuaFuncs.cpp
>>> U   Base.vcproj
>>> U   Docs/Script Help/CreateLight_Positional.html
>>> U   LowLevel.cpp
>>> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
>>> U   Scripts/Maps/cavemap/cavemap_geometry.lua
>>> U   Scripts/Personal/Alan/LightCurvesLand.lua
>>> U   Scripts/Personal/Alan/spacemap.lua
>>> U   Scripts/Personal/ChrisR/fogpush_geometry.lua
>>> U   ShaderManager.cpp
>>> U   Shaders/default.fx
>>> A   SourceData/wxWidgets/LightVolumes/LightPropertiesDirectionalBase.fbp
>>> A   SourceData/wxWidgets/LightVolumes/LightPropertiesPointBase.fbp
>>> U   SourceData/wxWidgets/LightVolumes/LightVolumePropertiesBase.fbp
>>> A   wx_LightPropertiesDirectional.cpp
>>> A   wx_LightPropertiesDirectional.h
>>> A   wx_LightPropertiesDirectionalBase.cpp
>>> A   wx_LightPropertiesDirectionalBase.h
>>> A   wx_LightPropertiesPoint.cpp
>>> A   wx_LightPropertiesPoint.h
>>> A   wx_LightPropertiesPointBase.cpp
>>> A   wx_LightPropertiesPointBase.h
>>> U   wx_LightVolumeProperties.cpp
>>> U   wx_LightVolumeProperties.h
>>> U   wx_LightVolumePropertiesBase.cpp
>>> U   wx_LightVolumePropertiesBase.h
>>> U   wx_LightVolumes.cpp
>>>
>>>
>>> ==============================
>>> Project 1 Dev mailing list
>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>> Project 1 website: http://project1.demofox.org
>>> Project 1 SVN repository: http://pyotek.com/project1
>>>
>>
>>
>

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