[project1dev] Re: Project1 - SVN Update 675

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 28 Mar 2010 18:31:37 -0400

it looks rad but hey alan it was dragging on my system, i was getting like
40fps for the first 30 seconds (just fyi) - can't wait to add lighting to
void map and temple, etc.  :) :) :)

hey alan, could we have a setting in the editor or make it a feature, etc.
that certain maps have a light source coming from the player?  like in caves
it'd be a torch or whatnot?

On Sun, Mar 28, 2010 at 6:28 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> wooo im gonna test now
>
>
> On Sun, Mar 28, 2010 at 5:51 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:atrix256
>>
>> Message: Incremental checkin 3 out of 4.
>>
>> We are using shader model 3 for our lighting now, and both directional and
>> positional lights work, and can be edited in the editor.
>>
>> Some spit and polish left, but wanted to get this in.  Functionally the
>> only feature thats still needed is to be able to create and delete light
>> volumes from the editor (you can only edit existing ones at the moment).
>>
>> Check out the cavemap for a demo of the lighting working (:
>>
>> Let me know if there are any issues w/ anything, going to try and finish
>> the last part up and get it in tonight
>>
>> <Files Changed>
>> U   ARRelease.exe
>> U   AR_AnimModels.cpp
>> U   AR_AnimModels.h
>> U   AR_Editor.cpp
>> U   AR_Editor.h
>> A   AR_EditorUI.cpp
>> A   AR_EditorUI.h
>> U   AR_LightManager.cpp
>> U   AR_LightManager.h
>> U   AR_LuaFuncs.cpp
>> U   Base.vcproj
>> U   Docs/Script Help/CreateLight_Positional.html
>> U   LowLevel.cpp
>> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
>> U   Scripts/Maps/cavemap/cavemap_geometry.lua
>> U   Scripts/Personal/Alan/LightCurvesLand.lua
>> U   Scripts/Personal/Alan/spacemap.lua
>> U   Scripts/Personal/ChrisR/fogpush_geometry.lua
>> U   ShaderManager.cpp
>> U   Shaders/default.fx
>> A   SourceData/wxWidgets/LightVolumes/LightPropertiesDirectionalBase.fbp
>> A   SourceData/wxWidgets/LightVolumes/LightPropertiesPointBase.fbp
>> U   SourceData/wxWidgets/LightVolumes/LightVolumePropertiesBase.fbp
>> A   wx_LightPropertiesDirectional.cpp
>> A   wx_LightPropertiesDirectional.h
>> A   wx_LightPropertiesDirectionalBase.cpp
>> A   wx_LightPropertiesDirectionalBase.h
>> A   wx_LightPropertiesPoint.cpp
>> A   wx_LightPropertiesPoint.h
>> A   wx_LightPropertiesPointBase.cpp
>> A   wx_LightPropertiesPointBase.h
>> U   wx_LightVolumeProperties.cpp
>> U   wx_LightVolumeProperties.h
>> U   wx_LightVolumePropertiesBase.cpp
>> U   wx_LightVolumePropertiesBase.h
>> U   wx_LightVolumes.cpp
>>
>>
>> ==============================
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>> Project 1 website: http://project1.demofox.org
>> Project 1 SVN repository: http://pyotek.com/project1
>>
>
>

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