it looks rad but hey alan it was dragging on my system, i was getting like 40fps for the first 30 seconds (just fyi) - can't wait to add lighting to void map and temple, etc. :) :) :) hey alan, could we have a setting in the editor or make it a feature, etc. that certain maps have a light source coming from the player? like in caves it'd be a torch or whatnot? On Sun, Mar 28, 2010 at 6:28 PM, eric drewes <figarus@xxxxxxxxx> wrote: > wooo im gonna test now > > > On Sun, Mar 28, 2010 at 5:51 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx > > wrote: > >> User:atrix256 >> >> Message: Incremental checkin 3 out of 4. >> >> We are using shader model 3 for our lighting now, and both directional and >> positional lights work, and can be edited in the editor. >> >> Some spit and polish left, but wanted to get this in. Functionally the >> only feature thats still needed is to be able to create and delete light >> volumes from the editor (you can only edit existing ones at the moment). >> >> Check out the cavemap for a demo of the lighting working (: >> >> Let me know if there are any issues w/ anything, going to try and finish >> the last part up and get it in tonight >> >> <Files Changed> >> U ARRelease.exe >> U AR_AnimModels.cpp >> U AR_AnimModels.h >> U AR_Editor.cpp >> U AR_Editor.h >> A AR_EditorUI.cpp >> A AR_EditorUI.h >> U AR_LightManager.cpp >> U AR_LightManager.h >> U AR_LuaFuncs.cpp >> U Base.vcproj >> U Docs/Script Help/CreateLight_Positional.html >> U LowLevel.cpp >> U Scripts/Maps/TheVoid/TheVoid/voidmap.lua >> U Scripts/Maps/cavemap/cavemap_geometry.lua >> U Scripts/Personal/Alan/LightCurvesLand.lua >> U Scripts/Personal/Alan/spacemap.lua >> U Scripts/Personal/ChrisR/fogpush_geometry.lua >> U ShaderManager.cpp >> U Shaders/default.fx >> A SourceData/wxWidgets/LightVolumes/LightPropertiesDirectionalBase.fbp >> A SourceData/wxWidgets/LightVolumes/LightPropertiesPointBase.fbp >> U SourceData/wxWidgets/LightVolumes/LightVolumePropertiesBase.fbp >> A wx_LightPropertiesDirectional.cpp >> A wx_LightPropertiesDirectional.h >> A wx_LightPropertiesDirectionalBase.cpp >> A wx_LightPropertiesDirectionalBase.h >> A wx_LightPropertiesPoint.cpp >> A wx_LightPropertiesPoint.h >> A wx_LightPropertiesPointBase.cpp >> A wx_LightPropertiesPointBase.h >> U wx_LightVolumeProperties.cpp >> U wx_LightVolumeProperties.h >> U wx_LightVolumePropertiesBase.cpp >> U wx_LightVolumePropertiesBase.h >> U wx_LightVolumes.cpp >> >> >> ============================== >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >> Project 1 website: http://project1.demofox.org >> Project 1 SVN repository: http://pyotek.com/project1 >> > >