User:atrix256 Message: Incremental checkin 3 out of 4. We are using shader model 3 for our lighting now, and both directional and positional lights work, and can be edited in the editor. Some spit and polish left, but wanted to get this in. Functionally the only feature thats still needed is to be able to create and delete light volumes from the editor (you can only edit existing ones at the moment). Check out the cavemap for a demo of the lighting working (: Let me know if there are any issues w/ anything, going to try and finish the last part up and get it in tonight <Files Changed> U ARRelease.exe U AR_AnimModels.cpp U AR_AnimModels.h U AR_Editor.cpp U AR_Editor.h A AR_EditorUI.cpp A AR_EditorUI.h U AR_LightManager.cpp U AR_LightManager.h U AR_LuaFuncs.cpp U Base.vcproj U Docs/Script Help/CreateLight_Positional.html U LowLevel.cpp U Scripts/Maps/TheVoid/TheVoid/voidmap.lua U Scripts/Maps/cavemap/cavemap_geometry.lua U Scripts/Personal/Alan/LightCurvesLand.lua U Scripts/Personal/Alan/spacemap.lua U Scripts/Personal/ChrisR/fogpush_geometry.lua U ShaderManager.cpp U Shaders/default.fx A SourceData/wxWidgets/LightVolumes/LightPropertiesDirectionalBase.fbp A SourceData/wxWidgets/LightVolumes/LightPropertiesPointBase.fbp U SourceData/wxWidgets/LightVolumes/LightVolumePropertiesBase.fbp A wx_LightPropertiesDirectional.cpp A wx_LightPropertiesDirectional.h A wx_LightPropertiesDirectionalBase.cpp A wx_LightPropertiesDirectionalBase.h A wx_LightPropertiesPoint.cpp A wx_LightPropertiesPoint.h A wx_LightPropertiesPointBase.cpp A wx_LightPropertiesPointBase.h U wx_LightVolumeProperties.cpp U wx_LightVolumeProperties.h U wx_LightVolumePropertiesBase.cpp U wx_LightVolumePropertiesBase.h U wx_LightVolumes.cpp ============================== Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1