[project1dev] Project1 - SVN Update 675

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 28 Mar 2010 14:51:02 -0700 (PDT)


Message: Incremental checkin 3 out of 4.

We are using shader model 3 for our lighting now, and both directional and 
positional lights work, and can be edited in the editor.

Some spit and polish left, but wanted to get this in.  Functionally the only 
feature thats still needed is to be able to create and delete light volumes 
from the editor (you can only edit existing ones at the moment).

Check out the cavemap for a demo of the lighting working (:

Let me know if there are any issues w/ anything, going to try and finish the 
last part up and get it in tonight

<Files Changed>
U   ARRelease.exe
U   AR_AnimModels.cpp
U   AR_AnimModels.h
U   AR_Editor.cpp
U   AR_Editor.h
A   AR_EditorUI.cpp
A   AR_EditorUI.h
U   AR_LightManager.cpp
U   AR_LightManager.h
U   AR_LuaFuncs.cpp
U   Base.vcproj
U   Docs/Script Help/CreateLight_Positional.html
U   LowLevel.cpp
U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
U   Scripts/Maps/cavemap/cavemap_geometry.lua
U   Scripts/Personal/Alan/LightCurvesLand.lua
U   Scripts/Personal/Alan/spacemap.lua
U   Scripts/Personal/ChrisR/fogpush_geometry.lua
U   ShaderManager.cpp
U   Shaders/default.fx
A   SourceData/wxWidgets/LightVolumes/LightPropertiesDirectionalBase.fbp
A   SourceData/wxWidgets/LightVolumes/LightPropertiesPointBase.fbp
U   SourceData/wxWidgets/LightVolumes/LightVolumePropertiesBase.fbp
A   wx_LightPropertiesDirectional.cpp
A   wx_LightPropertiesDirectional.h
A   wx_LightPropertiesDirectionalBase.cpp
A   wx_LightPropertiesDirectionalBase.h
A   wx_LightPropertiesPoint.cpp
A   wx_LightPropertiesPoint.h
A   wx_LightPropertiesPointBase.cpp
A   wx_LightPropertiesPointBase.h
U   wx_LightVolumeProperties.cpp
U   wx_LightVolumeProperties.h
U   wx_LightVolumePropertiesBase.cpp
U   wx_LightVolumePropertiesBase.h
U   wx_LightVolumes.cpp

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