[project1dev] Re: Project1 - SVN Update 662

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 5 Mar 2010 12:23:05 -0500

now that we have this stuff i'll finish placing stuff in the temple and will
add the beast room to the end :) woot.  can't wait to see the beast in game,
the screenshots look great

On Fri, Mar 5, 2010 at 12:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> no, we are gonna stick w/ current combat til a future milestone! (:
>
>
> On Fri, Mar 5, 2010 at 7:53 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Awesome. This weekend I'll try to get it scripted in and get a combat
>> enemy made for it.
>>
>> Btw, are we going to upgrade combat for this?
>>
>>
>> On Thu, Mar 4, 2010 at 10:12 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:atrix256
>>>
>>> Message: Adding Katie's biobeast model to SVN.  Katie i also put it in
>>> game in the debug map (just click debug on the main menu to see it).
>>>
>>> Specular lighting currently isnt workin in the game so if it's missing
>>> the specular stuff don't worry!
>>>
>>> <Files Changed>
>>> A   Art/Models/Maps/TheVoid/FirstTemple/Biobeastie.ms3d
>>> A   Art/Models/Maps/TheVoid/FirstTemple/Biobeastie_UV.jpg
>>> U   Scripts/Personal/Alan/alanmap.lua
>>>
>>>
>>> ==============================
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>>> Project 1 website: http://project1.demofox.org
>>> Project 1 SVN repository: http://pyotek.com/project1
>>>
>>
>>
>

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