[project1dev] Re: Project1 - SVN Update 662

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 5 Mar 2010 09:03:21 -0800

no, we are gonna stick w/ current combat til a future milestone! (:

On Fri, Mar 5, 2010 at 7:53 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Awesome. This weekend I'll try to get it scripted in and get a combat enemy
> made for it.
>
> Btw, are we going to upgrade combat for this?
>
>
> On Thu, Mar 4, 2010 at 10:12 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:atrix256
>>
>> Message: Adding Katie's biobeast model to SVN.  Katie i also put it in
>> game in the debug map (just click debug on the main menu to see it).
>>
>> Specular lighting currently isnt workin in the game so if it's missing the
>> specular stuff don't worry!
>>
>> <Files Changed>
>> A   Art/Models/Maps/TheVoid/FirstTemple/Biobeastie.ms3d
>> A   Art/Models/Maps/TheVoid/FirstTemple/Biobeastie_UV.jpg
>> U   Scripts/Personal/Alan/alanmap.lua
>>
>>
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>> Project 1 website: http://project1.demofox.org
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>>
>
>

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