[project1dev] Re: Project1 - SVN Update 661

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 27 Feb 2010 19:24:05 -0800

oh ok that makes sense
On Sat, Feb 27, 2010 at 7:21 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> It was just the way I did the old man detection. Before I had it check for
> the coordinate so the player would jiggle around trying to hit the exact
> coordinate. I changed it to do detection like the miners where it was more
> of a proximity
>
>
> On Sat, Feb 27, 2010 at 6:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> what caused this issue kent?  this was a strange one
>>
>>
>> On Sat, Feb 27, 2010 at 6:17 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:korgath
>>>
>>> Message: cleaned up the voidmap code so your guy doesnt get the shakes
>>> anymore when hes walking up to the oldman.
>>>
>>> <Files Changed>
>>> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
>>>
>>>
>>> ==============================
>>> Project 1 Dev mailing list
>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>> Project 1 website: http://project1.demofox.org
>>> Project 1 SVN repository: http://pyotek.com/project1
>>>
>>
>>
>

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