[project1dev] Re: Project1 - SVN Update 661

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 27 Feb 2010 19:21:43 -0800

It was just the way I did the old man detection. Before I had it check for
the coordinate so the player would jiggle around trying to hit the exact
coordinate. I changed it to do detection like the miners where it was more
of a proximity

On Sat, Feb 27, 2010 at 6:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> what caused this issue kent?  this was a strange one
>
>
> On Sat, Feb 27, 2010 at 6:17 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:korgath
>>
>> Message: cleaned up the voidmap code so your guy doesnt get the shakes
>> anymore when hes walking up to the oldman.
>>
>> <Files Changed>
>> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
>>
>>
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>
>

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