[project1dev] Re: Project1 - SVN Update 658

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 16 Feb 2010 18:37:57 -0800

ah yeah, it is more noticeable now.

I like your thinking how the fade in effect can mask the carryover noise
that helps the looping be seamless.

honestly this is an awesome technique that im going to store in my memory
banks.

whenever anyone wonders how to loop music for a video game i'll know the
answer now :P

uber great discovery you came up with (:
On Tue, Feb 16, 2010 at 5:41 PM, Ken and Karen McByrd-Bell <
kenandkaren777@xxxxxxxxx> wrote:

> LOL! i like your scenario. just as an inside joke maybe they could pass a
> shitcart somewhere in the background he he. yeah the sound is subtle but i
> think something like that would start to stand out after repeated
> listenings, hence an initial fade-in would cover it up. i made an ogg file
> with just the carry-over and amplified it a little so you know what to
> listen for. i'm sure you'll hear it now.

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