[project1dev] Re: Project1 - SVN Update 655

  • From: Larvantholos <larvantholos@xxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 13 Feb 2010 16:17:47 -0800 (PST)

I figured I might need to tweak the color a bit :) I'll do that. 

--- On Sat, 2/13/10, eric drewes <figarus@xxxxxxxxx> wrote:

> From: eric drewes <figarus@xxxxxxxxx>
> Subject: [project1dev] Re: Project1 - SVN Update 655
> To: project1dev@xxxxxxxxxxxxx
> Received: Saturday, February 13, 2010, 12:27 PM
> hey the wall is pretty cool, i cant wait to
> see it w/ the bump mapping in game.   
> i didn't know you were going to work on
> textures for the interior (but that's cool that you want
> to!) i think the coloring needs to be tweaked just a bit to
> match the temple description, a little bit more brown and
> desaturated to a greyish tone.
> 
> we are also going to need tiles for the floor,
> they need to be 3 units square 3d models and we need
> textures for them (desaturated grey brown again) that have
> diamond patterns, blank ones, and then misc patterns.  this
> is for the trigger trap rooms.
> 
> I was planning on doing it but if you're
> interested lemme know
> 
> On Sat, Feb 13, 2010 at 8:53 AM,
> Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>
> wrote:
> 
> User:larvantholos
> 
> 
> 
> Message: Created a bump map for wall texture :)
> 
> 
> 
> <Files Changed>
> 
> A  
> Art/Models/Maps/TheVoid/FirstTemple/templewalltileablebump.tga
> 
> 
> 
> 
> 
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> 
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> 
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> 
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