[project1dev] Re: Project1 - SVN Update 655

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 13 Feb 2010 12:27:24 -0500

hey the wall is pretty cool, i cant wait to see it w/ the bump mapping in
game.

i didn't know you were going to work on textures for the interior (but
that's cool that you want to!) i think the coloring needs to be tweaked just
a bit to match the temple description, a little bit more brown and
desaturated to a greyish tone.

we are also going to need tiles for the floor, they need to be 3 units
square 3d models and we need textures for them (desaturated grey brown
again) that have diamond patterns, blank ones, and then misc patterns.  this
is for the trigger trap rooms.

I was planning on doing it but if you're interested lemme know

On Sat, Feb 13, 2010 at 8:53 AM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:larvantholos
>
> Message: Created a bump map for wall texture :)
>
> <Files Changed>
> A   Art/Models/Maps/TheVoid/FirstTemple/templewalltileablebump.tga
>
>
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