[project1dev] Re: Project1 - SVN Update 65

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 30 Apr 2009 13:59:03 -0700

Hey it looks pretty good (:

A couple things though:

#1 - i'd change the GetMessage function in movement.lua to be named
something else such as Movement_GetMessage and then make a GetMessage
function in your miner that in turn calls Movement_GetMessage.  This is so
you can still send messages (of other types) to the miner if you wanted to
that don't relate to movement.  More importantly, this is so that other
people can make other monsters which can still receive messages that dont
relate to movement.

#2 - i'd put all the movement variables and arrays into the movement.lua
file so that the enemy that used the movement didn't have to declare those
vars (and it would break if someone forgets)

#3 - you can delete the commented out functions in newminer to maake it
cleaner if you want.  SVN keeps every version of every file checked in so we
can always go back if we need to.  No reason to keep commented code around
that you know you probably won't need again (:
On Thu, Apr 30, 2009 at 1:52 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:korgath
>
> Message: modified newminer to seperate out movement into its own file. new
> enemies should now be able use the movement file.
>
> alan: check it out and let me know if you think i did it well
>
> <Files Changed>
> U   Scripts/Enemies/newminer.lua
> U   Scripts/cavemap.lua
> U   Scripts/movement.lua
>
>
>

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