[project1dev] Re: Project1 - SVN Update 641

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Feb 2010 14:50:49 -0800

hey kent feel free to start scripting whatever you want etc w/ that stuff
(like elevator raising and lowering).

Hey eric, btw i still dont get why there are 2 elevators.

wouldn't it work that you just ride the elevator down and then get off?  I'm
not sure how the map change comes into play.

On Wed, Feb 10, 2010 at 2:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Nice job with the elevator. It is really coming along.
>
>
> On Mon, Feb 8, 2010 at 3:34 PM, Apache User 
> <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:
>
>> User:eric
>>
>> Message: rebuilt the elevator so its facing the right way, also made some
>> tweaks to the elevator shaft to make it look better
>>
>> <Files Changed>
>> U   Art/Models/Maps/TheVoid/FirstTemple/floor1elevatorshaft.ms3d
>> U   Art/Models/Maps/TheVoid/FirstTemple/floor2elevatorshaft.ms3d
>> A   Scripts/Maps/TheVoid/FirstTemple/elevator1.lua
>> A   Scripts/Maps/TheVoid/FirstTemple/elevator1_geometry.lua
>> A   Scripts/Maps/TheVoid/FirstTemple/elevator2.lua
>> A   Scripts/Maps/TheVoid/FirstTemple/elevator2_geometry.lua
>> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
>>
>>
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>
>

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