[project1dev] Re: Project1 - SVN Update 640

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 8 Feb 2010 19:38:28 -0500

oh and alan you can but they will be shrunk down, the temple exterior won't
be "to scale"

On Mon, Feb 8, 2010 at 7:37 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> also, what seems to be the problem? maybe i can help
>
> On Mon, Feb 8, 2010 at 7:26 PM, Larvantholos <larvantholos@xxxxxxxx>wrote:
>
>> Just let me know if it was exported properly >.< I'm having some minor
>> issues getting my torch setup.
>>
>> --- On Mon, 2/8/10, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> > Subject: [project1dev] Re: Project1 - SVN Update 640
>> > To: project1dev@xxxxxxxxxxxxx
>> > Received: Monday, February 8, 2010, 7:24 PM
>> > i'll toss a tiki on each side in
>> > preperation then when im doing the room connection stuff
>> > tonight.  let me know if you would rather i didn't just
>> > yet though :P
>> >
>> >
>> > On Mon, Feb 8, 2010 at 4:22 PM,
>> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> > wrote:
>> >
>> >
>> > yeah no prob rip it out (:
>> >
>> >
>> >
>> >
>> > On Mon, Feb 8, 2010 at 4:16 PM,
>> > eric drewes <figarus@xxxxxxxxx>
>> > wrote:
>> >
>> > we will
>> > be eventually replacing it either this milestone depending
>> > on when everything gets finished or in a future one (sorry
>> > man... hehe) but yeah i love the idea of having a torch on
>> > either side with flickering and the play of the shadows on
>> > the side of the structure  it looks really awesome in my
>> > head.  :) :)
>> >
>> >
>> >
>> >
>> >
>> > On Mon, Feb 8, 2010 at 7:09 PM,
>> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> > wrote:
>> >
>> >
>> > Gonna be rad to check this out when i get home
>> > (:
>> >
>> > Hey eric, for the "outside" of the temple
>> > entrance (ie from the voidmap) do you want to leave that
>> > bricky pyramind thing i made as the entrance or do you want
>> > to replace it?
>> >
>> > If leaving it (or even if replacing it) not sure what
>> > you think about this but we could put larv's tiki model
>> > there, one on each side of the door.
>> >
>> > might be cool too when we have dynamic lights in the
>> > engine again, we could put torches above the tiki's and
>> > have the fire flicker and light the area (lighting flickery
>> > style like fire does...)
>> >
>> > what you think?
>> >
>> >
>> >
>> >
>> > On Mon, Feb 8, 2010 at 2:51 PM,
>> > Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>
>> > wrote:
>> >
>> > User:larvantholos
>> >
>> > Message:
>> >
>> > <Files Changed>
>> > A
>> > Art/Models/Maps/TheVoid/FirstTemple/tikinoeyesmouth.ms3d
>> >
>> >
>> >
>> > ==============================
>> > Project 1 Dev mailing list
>> > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>> > Project 1 website: http://project1.demofox.org
>> >
>> > Project 1 SVN repository: http://pyotek.com/project1
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>>
>>
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>
>

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