[project1dev] Re: Project1 - SVN Update 640

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 8 Feb 2010 16:24:29 -0800

i'll toss a tiki on each side in preperation then when im doing the room
connection stuff tonight.  let me know if you would rather i didn't just yet
though :P

On Mon, Feb 8, 2010 at 4:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah no prob rip it out (:
>   On Mon, Feb 8, 2010 at 4:16 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> we will be eventually replacing it either this milestone depending on when
>> everything gets finished or in a future one (sorry man... hehe) but yeah i
>> love the idea of having a torch on either side with flickering and the play
>> of the shadows on the side of the structure  it looks really awesome in my
>> head.  :) :)
>>
>>
>> On Mon, Feb 8, 2010 at 7:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Gonna be rad to check this out when i get home (:
>>>
>>> Hey eric, for the "outside" of the temple entrance (ie from the voidmap)
>>> do you want to leave that bricky pyramind thing i made as the entrance or do
>>> you want to replace it?
>>>
>>> If leaving it (or even if replacing it) not sure what you think about
>>> this but we could put larv's tiki model there, one on each side of the door.
>>>
>>> might be cool too when we have dynamic lights in the engine again, we
>>> could put torches above the tiki's and have the fire flicker and light the
>>> area (lighting flickery style like fire does...)
>>>
>>> what you think?
>>>   On Mon, Feb 8, 2010 at 2:51 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:larvantholos
>>>>
>>>> Message:
>>>>
>>>> <Files Changed>
>>>> A   Art/Models/Maps/TheVoid/FirstTemple/tikinoeyesmouth.ms3d
>>>>
>>>>
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>>>
>>>
>>
>

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