[project1dev] Re: Project1 - SVN Update 640

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 8 Feb 2010 19:16:33 -0500

we will be eventually replacing it either this milestone depending on when
everything gets finished or in a future one (sorry man... hehe) but yeah i
love the idea of having a torch on either side with flickering and the play
of the shadows on the side of the structure  it looks really awesome in my
head.  :) :)

On Mon, Feb 8, 2010 at 7:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Gonna be rad to check this out when i get home (:
>
> Hey eric, for the "outside" of the temple entrance (ie from the voidmap) do
> you want to leave that bricky pyramind thing i made as the entrance or do
> you want to replace it?
>
> If leaving it (or even if replacing it) not sure what you think about this
> but we could put larv's tiki model there, one on each side of the door.
>
> might be cool too when we have dynamic lights in the engine again, we could
> put torches above the tiki's and have the fire flicker and light the area
> (lighting flickery style like fire does...)
>
> what you think?
> On Mon, Feb 8, 2010 at 2:51 PM, Apache User 
> <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:
>
>> User:larvantholos
>>
>> Message:
>>
>> <Files Changed>
>> A   Art/Models/Maps/TheVoid/FirstTemple/tikinoeyesmouth.ms3d
>>
>>
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>
>

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