[project1dev] Re: Project1 - SVN Update 640

  • From: Larvantholos <larvantholos@xxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 9 Feb 2010 04:53:06 -0800 (PST)

I'm just learning this stuff - I really only started in 3d as of... I think 
september of last year. Ideally would like to get good enough to produce 
professional quality work ;)

--- On Tue, 2/9/10, eric <figarus@xxxxxxxxx> wrote:

> From: eric <figarus@xxxxxxxxx>
> Subject: [project1dev] Re: Project1 - SVN Update 640
> To: project1dev@xxxxxxxxxxxxx
> Received: Tuesday, February 9, 2010, 7:43 AM
>    I am definitely a
> lighting guy... Coming from a video and photography
> background in college, I found that the KEY to atmosphere in
> 3d is lighting, like everything I've been building has
> been w/ cool lighting in mind - your dynamic lighting engine
> is really going to make the game alan :) Sent via
> BlackBerry from T-MobileFrom:  Alan
> Wolfe <alan.wolfe@xxxxxxxxx>
> Date: Mon, 8 Feb 2010 22:37:19
> -0800To:
> <project1dev@xxxxxxxxxxxxx>Subject:
> [project1dev] Re: Project1 - SVN Update
> 640that's pretty cool.
> 
> We used to have volumetric shadows workin but i broke them
> when upgrading the graphics.  we'll have dynamic
> shadows again before too long i hope but it ought to be neat
> to see the torches with baked in shadows (:
> 
> 
> On Mon, Feb 8, 2010 at 9:58 PM,
> Larvantholos <larvantholos@xxxxxxxx>
> wrote:
> 
> I figured I missed a step ;) I'll fix it when I get
> home. Incidently what was messing up my torch model was
> alpha blending, since technicly speaking I had no alpha
> layer in the psd file it blended my shadows down. Should
> have more to follow once these are working properly :D
> 
> 
> 
> 
> --- On Tue, 2/9/10, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> 
> 
> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> > Subject: [project1dev] Re: Project1 - SVN Update 640
> 
> > To: project1dev@xxxxxxxxxxxxx
> 
> > Received: Tuesday, February 9, 2010, 12:11 AM
> 
> > oh hey, this one is
> missin the textures
> 
> > too.
> 
> >
> 
> > you just have to check in the texture files along w/
> the
> 
> > model cause like eric said, the textures arent stored
> in the
> 
> > file (:
> 
> >
> 
> > On Mon, Feb 8, 2010 at 5:52 PM,
> 
> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> > what you see in milkshape should be
> 
> > pretty much what you see in game.
> 
> >
> 
> >
> 
> > On Mon, Feb 8, 2010 at 4:51 PM,
> 
> > Larvantholos <larvantholos@xxxxxxxx>
> 
> > wrote:
> 
> >
> 
> > I don't think my procedural
> 
> > mapping exported properly, we'll see when I mess
> with it
> 
> > more. Bassicly I flipped the normals in milkshape,
> that
> 
> > works fine, but applying the texture things look
> skewed and
> 
> > I'm not sure if thats just in milkshape or if it
> will be
> 
> > in the game too :)
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > --- On Mon, 2/8/10, eric drewes <figarus@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> >
> 
> > > From: eric drewes <figarus@xxxxxxxxx>
> 
> >
> 
> > > Subject: [project1dev] Re: Project1 - SVN Update
> 
> > 640
> 
> >
> 
> > > To: project1dev@xxxxxxxxxxxxx
> 
> >
> 
> > > Received: Monday, February 8, 2010, 7:37 PM
> 
> >
> 
> > > also, what seems to be the
> 
> > problem? maybe i
> 
> >
> 
> > > can help
> 
> >
> 
> > >
> 
> >
> 
> > > On Mon, Feb 8, 2010 at 7:26 PM,
> 
> >
> 
> > > Larvantholos <larvantholos@xxxxxxxx>
> 
> >
> 
> > > wrote:
> 
> >
> 
> > >
> 
> >
> 
> > > Just let
> 
> >
> 
> > > me know if it was exported properly >.<
> I'm
> 
> > having
> 
> >
> 
> > > some minor issues getting my torch setup.
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > > --- On Mon, 2/8/10, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> >
> 
> > > wrote:
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > > > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> >
> 
> > >
> 
> >
> 
> > > > Subject: [project1dev] Re: Project1 - SVN
> Update
> 
> > 640
> 
> >
> 
> > >
> 
> >
> 
> > > > To: project1dev@xxxxxxxxxxxxx
> 
> >
> 
> > >
> 
> >
> 
> > > > Received: Monday, February 8, 2010, 7:24 PM
> 
> >
> 
> > >
> 
> >
> 
> > > > i'll toss a tiki
> 
> >
> 
> > > on each side in
> 
> >
> 
> > >
> 
> >
> 
> > > > preperation then when im doing the room
> 
> > connection
> 
> >
> 
> > > stuff
> 
> >
> 
> > >
> 
> >
> 
> > > > tonight.  let me know if you would rather
> i
> 
> >
> 
> > > didn't just
> 
> >
> 
> > >
> 
> >
> 
> > > > yet though :P
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > > On Mon, Feb 8, 2010 at 4:22 PM,
> 
> >
> 
> > >
> 
> >
> 
> > > > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> >
> 
> > >
> 
> >
> 
> > > > wrote:
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > > yeah no prob rip it out (:
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > > On Mon, Feb 8, 2010 at 4:16 PM,
> 
> >
> 
> > >
> 
> >
> 
> > > > eric drewes <figarus@xxxxxxxxx>
> 
> >
> 
> > >
> 
> >
> 
> > > > wrote:
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > > we will
> 
> >
> 
> > >
> 
> >
> 
> > > > be eventually replacing it either this
> milestone
> 
> >
> 
> > > depending
> 
> >
> 
> > >
> 
> >
> 
> > > > on when everything gets finished or in a
> future
> 
> > one
> 
> >
> 
> > > (sorry
> 
> >
> 
> > >
> 
> >
> 
> > > > man... hehe) but yeah i love the idea of
> having
> 
> > a
> 
> >
> 
> > > torch on
> 
> >
> 
> > >
> 
> >
> 
> > > > either side with flickering and the play of
> the
> 
> >
> 
> > > shadows on
> 
> >
> 
> > >
> 
> >
> 
> > > > the side of the structure  it looks really
> 
> > awesome in
> 
> >
> 
> > > my
> 
> >
> 
> > >
> 
> >
> 
> > > > head.  :) :)
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > > On Mon, Feb 8, 2010 at 7:09 PM,
> 
> >
> 
> > >
> 
> >
> 
> > > > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> >
> 
> > >
> 
> >
> 
> > > > wrote:
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > > Gonna be rad to check this out when i get
> home
> 
> >
> 
> > >
> 
> >
> 
> > > > (:
> 
> >
> 
> > >
> 
> >
> 
> > > >  
> 
> >
> 
> > >
> 
> >
> 
> > > > Hey eric, for the "outside" of
> the
> 
> > temple
> 
> >
> 
> > >
> 
> >
> 
> > > > entrance (ie from the voidmap) do you want
> to
> 
> > leave
> 
> >
> 
> > > that
> 
> >
> 
> > >
> 
> >
> 
> > > > bricky pyramind thing i made as the entrance
> or
> 
> > do you
> 
> >
> 
> > > want
> 
> >
> 
> > >
> 
> >
> 
> > > > to replace it?
> 
> >
> 
> > >
> 
> >
> 
> > > >  
> 
> >
> 
> > >
> 
> >
> 
> > > > If leaving it (or even if replacing it) not
> sure
> 
> > what
> 
> >
> 
> > >
> 
> >
> 
> > > > you think about this but we could put
> larv's
> 
> > tiki
> 
> >
> 
> > > model
> 
> >
> 
> > >
> 
> >
> 
> > > > there, one on each side of the door.
> 
> >
> 
> > >
> 
> >
> 
> > > >  
> 
> >
> 
> > >
> 
> >
> 
> > > > might be cool too when we have dynamic
> lights in
> 
> > the
> 
> >
> 
> > >
> 
> >
> 
> > > > engine again, we could put torches above
> the
> 
> >
> 
> > > tiki's and
> 
> >
> 
> > >
> 
> >
> 
> > > > have the fire flicker and light the area
> 
> > (lighting
> 
> >
> 
> > > flickery
> 
> >
> 
> > >
> 
> >
> 
> > > > style like fire does...)
> 
> >
> 
> > >
> 
> >
> 
> > > >  
> 
> >
> 
> > >
> 
> >
> 
> > > > what you think?
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > > On Mon, Feb 8, 2010 at 2:51 PM,
> 
> >
> 
> > >
> 
> >
> 
> > > > Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>
> 
> >
> 
> > >
> 
> >
> 
> > > > wrote:
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > > User:larvantholos
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > > Message:
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > > <Files Changed>
> 
> >
> 
> > >
> 
> >
> 
> > > > A  
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> Art/Models/Maps/TheVoid/FirstTemple/tikinoeyesmouth.ms3d
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > > ==============================
> 
> >
> 
> > >
> 
> >
> 
> > > > Project 1 Dev mailing list
> 
> >
> 
> > >
> 
> >
> 
> > > > to unsubscribe, please send an email request
> to
> 
> > demofox@xxxxxxxxxxx
> 
> >
> 
> > >
> 
> >
> 
> > > > Project 1 website: http://project1.demofox.org
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > > Project 1 SVN repository: http://pyotek.com/project1
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
> 
> > > >
> 
> >
> 
> > >
> 
> >
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> >
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> > >
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> >
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> > >
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> > >
> 
> >
> 
> > >
> 
> >
> 
> > >     
> 
> >
> 
> > >
> 
> >
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> > > Project 1 SVN repository: http://pyotek.com/project1
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