[project1dev] Re: Project1 - SVN Update 640

  • From: "eric" <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 9 Feb 2010 12:43:06 +0000

I am definitely a lighting guy... Coming from a video and photography 
background in college, I found that the KEY to atmosphere in 3d is lighting, 
like everything I've been building has been w/ cool lighting in mind - your 
dynamic lighting engine is really going to make the game alan :) 
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
Date: Mon, 8 Feb 2010 22:37:19 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Project1 - SVN Update 640

that's pretty cool.

We used to have volumetric shadows workin but i broke them when upgrading
the graphics.  we'll have dynamic shadows again before too long i hope but
it ought to be neat to see the torches with baked in shadows (:

On Mon, Feb 8, 2010 at 9:58 PM, Larvantholos <larvantholos@xxxxxxxx> wrote:

> I figured I missed a step ;) I'll fix it when I get home. Incidently what
> was messing up my torch model was alpha blending, since technicly speaking I
> had no alpha layer in the psd file it blended my shadows down. Should have
> more to follow once these are working properly :D
>
> --- On Tue, 2/9/10, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > Subject: [project1dev] Re: Project1 - SVN Update 640
> > To: project1dev@xxxxxxxxxxxxx
> > Received: Tuesday, February 9, 2010, 12:11 AM
> > oh hey, this one is missin the textures
> > too.
> >
> > you just have to check in the texture files along w/ the
> > model cause like eric said, the textures arent stored in the
> > file (:
> >
> > On Mon, Feb 8, 2010 at 5:52 PM,
> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > wrote:
> >
> > what you see in milkshape should be
> > pretty much what you see in game.
> >
> >
> > On Mon, Feb 8, 2010 at 4:51 PM,
> > Larvantholos <larvantholos@xxxxxxxx>
> > wrote:
> >
> > I don't think my procedural
> > mapping exported properly, we'll see when I mess with it
> > more. Bassicly I flipped the normals in milkshape, that
> > works fine, but applying the texture things look skewed and
> > I'm not sure if thats just in milkshape or if it will be
> > in the game too :)
> >
> >
> >
> >
> >
> > --- On Mon, 2/8/10, eric drewes <figarus@xxxxxxxxx>
> > wrote:
> >
> >
> >
> > > From: eric drewes <figarus@xxxxxxxxx>
> >
> > > Subject: [project1dev] Re: Project1 - SVN Update
> > 640
> >
> > > To: project1dev@xxxxxxxxxxxxx
> >
> > > Received: Monday, February 8, 2010, 7:37 PM
> >
> > > also, what seems to be the
> > problem? maybe i
> >
> > > can help
> >
> > >
> >
> > > On Mon, Feb 8, 2010 at 7:26 PM,
> >
> > > Larvantholos <larvantholos@xxxxxxxx>
> >
> > > wrote:
> >
> > >
> >
> > > Just let
> >
> > > me know if it was exported properly >.< I'm
> > having
> >
> > > some minor issues getting my torch setup.
> >
> > >
> >
> > >
> >
> > >
> >
> > > --- On Mon, 2/8/10, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >
> > > wrote:
> >
> > >
> >
> > >
> >
> > >
> >
> > > > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >
> > >
> >
> > > > Subject: [project1dev] Re: Project1 - SVN Update
> > 640
> >
> > >
> >
> > > > To: project1dev@xxxxxxxxxxxxx
> >
> > >
> >
> > > > Received: Monday, February 8, 2010, 7:24 PM
> >
> > >
> >
> > > > i'll toss a tiki
> >
> > > on each side in
> >
> > >
> >
> > > > preperation then when im doing the room
> > connection
> >
> > > stuff
> >
> > >
> >
> > > > tonight.  let me know if you would rather i
> >
> > > didn't just
> >
> > >
> >
> > > > yet though :P
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > On Mon, Feb 8, 2010 at 4:22 PM,
> >
> > >
> >
> > > > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >
> > >
> >
> > > > wrote:
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > yeah no prob rip it out (:
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > On Mon, Feb 8, 2010 at 4:16 PM,
> >
> > >
> >
> > > > eric drewes <figarus@xxxxxxxxx>
> >
> > >
> >
> > > > wrote:
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > we will
> >
> > >
> >
> > > > be eventually replacing it either this milestone
> >
> > > depending
> >
> > >
> >
> > > > on when everything gets finished or in a future
> > one
> >
> > > (sorry
> >
> > >
> >
> > > > man... hehe) but yeah i love the idea of having
> > a
> >
> > > torch on
> >
> > >
> >
> > > > either side with flickering and the play of the
> >
> > > shadows on
> >
> > >
> >
> > > > the side of the structure  it looks really
> > awesome in
> >
> > > my
> >
> > >
> >
> > > > head.  :) :)
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > On Mon, Feb 8, 2010 at 7:09 PM,
> >
> > >
> >
> > > > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >
> > >
> >
> > > > wrote:
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > Gonna be rad to check this out when i get home
> >
> > >
> >
> > > > (:
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > Hey eric, for the "outside" of the
> > temple
> >
> > >
> >
> > > > entrance (ie from the voidmap) do you want to
> > leave
> >
> > > that
> >
> > >
> >
> > > > bricky pyramind thing i made as the entrance or
> > do you
> >
> > > want
> >
> > >
> >
> > > > to replace it?
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > If leaving it (or even if replacing it) not sure
> > what
> >
> > >
> >
> > > > you think about this but we could put larv's
> > tiki
> >
> > > model
> >
> > >
> >
> > > > there, one on each side of the door.
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > might be cool too when we have dynamic lights in
> > the
> >
> > >
> >
> > > > engine again, we could put torches above the
> >
> > > tiki's and
> >
> > >
> >
> > > > have the fire flicker and light the area
> > (lighting
> >
> > > flickery
> >
> > >
> >
> > > > style like fire does...)
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > what you think?
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > On Mon, Feb 8, 2010 at 2:51 PM,
> >
> > >
> >
> > > > Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>
> >
> > >
> >
> > > > wrote:
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > User:larvantholos
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > Message:
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > <Files Changed>
> >
> > >
> >
> > > > A
> >
> > >
> >
> > > >
> >
> > >
> > Art/Models/Maps/TheVoid/FirstTemple/tikinoeyesmouth.ms3d
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > ==============================
> >
> > >
> >
> > > > Project 1 Dev mailing list
> >
> > >
> >
> > > > to unsubscribe, please send an email request to
> > demofox@xxxxxxxxxxx
> >
> > >
> >
> > > > Project 1 website: http://project1.demofox.org
> >
> > >
> >
> > > >
> >
> > >
> >
> > > > Project 1 SVN repository: http://pyotek.com/project1
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > > >
> >
> > >
> >
> > >
> >
> > >
> >
> > >
> >
> > >
> >
> > >
> >
> > >
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> > > Project 1 website: http://project1.demofox.org
> >
> > >
> >
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> >
> > >
> >
> > >
> >
> > >
> >
> > >
> >
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> >
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> >
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