I figured I missed a step ;) I'll fix it when I get home. Incidently what was messing up my torch model was alpha blending, since technicly speaking I had no alpha layer in the psd file it blended my shadows down. Should have more to follow once these are working properly :D --- On Tue, 2/9/10, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> > Subject: [project1dev] Re: Project1 - SVN Update 640 > To: project1dev@xxxxxxxxxxxxx > Received: Tuesday, February 9, 2010, 12:11 AM > oh hey, this one is missin the textures > too. > > you just have to check in the texture files along w/ the > model cause like eric said, the textures arent stored in the > file (: > > On Mon, Feb 8, 2010 at 5:52 PM, > Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > > what you see in milkshape should be > pretty much what you see in game. > > > On Mon, Feb 8, 2010 at 4:51 PM, > Larvantholos <larvantholos@xxxxxxxx> > wrote: > > I don't think my procedural > mapping exported properly, we'll see when I mess with it > more. Bassicly I flipped the normals in milkshape, that > works fine, but applying the texture things look skewed and > I'm not sure if thats just in milkshape or if it will be > in the game too :) > > > > > > --- On Mon, 2/8/10, eric drewes <figarus@xxxxxxxxx> > wrote: > > > > > From: eric drewes <figarus@xxxxxxxxx> > > > Subject: [project1dev] Re: Project1 - SVN Update > 640 > > > To: project1dev@xxxxxxxxxxxxx > > > Received: Monday, February 8, 2010, 7:37 PM > > > also, what seems to be the > problem? maybe i > > > can help > > > > > > On Mon, Feb 8, 2010 at 7:26 PM, > > > Larvantholos <larvantholos@xxxxxxxx> > > > wrote: > > > > > > Just let > > > me know if it was exported properly >.< I'm > having > > > some minor issues getting my torch setup. > > > > > > > > > > > > --- On Mon, 2/8/10, Alan Wolfe <alan.wolfe@xxxxxxxxx> > > > wrote: > > > > > > > > > > > > > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> > > > > > > > Subject: [project1dev] Re: Project1 - SVN Update > 640 > > > > > > > To: project1dev@xxxxxxxxxxxxx > > > > > > > Received: Monday, February 8, 2010, 7:24 PM > > > > > > > i'll toss a tiki > > > on each side in > > > > > > > preperation then when im doing the room > connection > > > stuff > > > > > > > tonight. let me know if you would rather i > > > didn't just > > > > > > > yet though :P > > > > > > > > > > > > > > > > > > > > > On Mon, Feb 8, 2010 at 4:22 PM, > > > > > > > Alan Wolfe <alan.wolfe@xxxxxxxxx> > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > > yeah no prob rip it out (: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > On Mon, Feb 8, 2010 at 4:16 PM, > > > > > > > eric drewes <figarus@xxxxxxxxx> > > > > > > > wrote: > > > > > > > > > > > > > > we will > > > > > > > be eventually replacing it either this milestone > > > depending > > > > > > > on when everything gets finished or in a future > one > > > (sorry > > > > > > > man... hehe) but yeah i love the idea of having > a > > > torch on > > > > > > > either side with flickering and the play of the > > > shadows on > > > > > > > the side of the structure it looks really > awesome in > > > my > > > > > > > head. :) :) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > On Mon, Feb 8, 2010 at 7:09 PM, > > > > > > > Alan Wolfe <alan.wolfe@xxxxxxxxx> > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > > Gonna be rad to check this out when i get home > > > > > > > (: > > > > > > > > > > > > > > Hey eric, for the "outside" of the > temple > > > > > > > entrance (ie from the voidmap) do you want to > leave > > > that > > > > > > > bricky pyramind thing i made as the entrance or > do you > > > want > > > > > > > to replace it? > > > > > > > > > > > > > > If leaving it (or even if replacing it) not sure > what > > > > > > > you think about this but we could put larv's > tiki > > > model > > > > > > > there, one on each side of the door. > > > > > > > > > > > > > > might be cool too when we have dynamic lights in > the > > > > > > > engine again, we could put torches above the > > > tiki's and > > > > > > > have the fire flicker and light the area > (lighting > > > flickery > > > > > > > style like fire does...) > > > > > > > > > > > > > > what you think? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > On Mon, Feb 8, 2010 at 2:51 PM, > > > > > > > Apache User <dhapache@xxxxxxxxxxxxxxxxxxx> > > > > > > > wrote: > > > > > > > > > > > > > > User:larvantholos > > > > > > > > > > > > > > Message: > > > > > > > > > > > > > > <Files Changed> > > > > > > > A > > > > > > > > > > > Art/Models/Maps/TheVoid/FirstTemple/tikinoeyesmouth.ms3d > > > > > > > > > > > > > > > > > > > > > > > > > > > > ============================== > > > > > > > Project 1 Dev mailing list > > > > > > > to unsubscribe, please send an email request to > demofox@xxxxxxxxxxx > > > > > > > Project 1 website: http://project1.demofox.org > > > > > > > > > > > > > > Project 1 SVN repository: http://pyotek.com/project1 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________________ > > > > > > Yahoo! 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