[project1dev] Re: Project1 - SVN Update 640

  • From: Larvantholos <larvantholos@xxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 8 Feb 2010 21:58:59 -0800 (PST)

I figured I missed a step ;) I'll fix it when I get home. Incidently what was 
messing up my torch model was alpha blending, since technicly speaking I had no 
alpha layer in the psd file it blended my shadows down. Should have more to 
follow once these are working properly :D

--- On Tue, 2/9/10, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> Subject: [project1dev] Re: Project1 - SVN Update 640
> To: project1dev@xxxxxxxxxxxxx
> Received: Tuesday, February 9, 2010, 12:11 AM
> oh hey, this one is missin the textures
> too.
> 
> you just have to check in the texture files along w/ the
> model cause like eric said, the textures arent stored in the
> file (:
> 
> On Mon, Feb 8, 2010 at 5:52 PM,
> Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> what you see in milkshape should be
> pretty much what you see in game.
> 
> 
> On Mon, Feb 8, 2010 at 4:51 PM,
> Larvantholos <larvantholos@xxxxxxxx>
> wrote:
> 
> I don't think my procedural
> mapping exported properly, we'll see when I mess with it
> more. Bassicly I flipped the normals in milkshape, that
> works fine, but applying the texture things look skewed and
> I'm not sure if thats just in milkshape or if it will be
> in the game too :)
> 
> 
> 
> 
> 
> --- On Mon, 2/8/10, eric drewes <figarus@xxxxxxxxx>
> wrote:
> 
> 
> 
> > From: eric drewes <figarus@xxxxxxxxx>
> 
> > Subject: [project1dev] Re: Project1 - SVN Update
> 640
> 
> > To: project1dev@xxxxxxxxxxxxx
> 
> > Received: Monday, February 8, 2010, 7:37 PM
> 
> > also, what seems to be the
> problem? maybe i
> 
> > can help
> 
> >
> 
> > On Mon, Feb 8, 2010 at 7:26 PM,
> 
> > Larvantholos <larvantholos@xxxxxxxx>
> 
> > wrote:
> 
> >
> 
> > Just let
> 
> > me know if it was exported properly >.< I'm
> having
> 
> > some minor issues getting my torch setup.
> 
> >
> 
> >
> 
> >
> 
> > --- On Mon, 2/8/10, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> >
> 
> > > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> >
> 
> > > Subject: [project1dev] Re: Project1 - SVN Update
> 640
> 
> >
> 
> > > To: project1dev@xxxxxxxxxxxxx
> 
> >
> 
> > > Received: Monday, February 8, 2010, 7:24 PM
> 
> >
> 
> > > i'll toss a tiki
> 
> > on each side in
> 
> >
> 
> > > preperation then when im doing the room
> connection
> 
> > stuff
> 
> >
> 
> > > tonight.  let me know if you would rather i
> 
> > didn't just
> 
> >
> 
> > > yet though :P
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > > On Mon, Feb 8, 2010 at 4:22 PM,
> 
> >
> 
> > > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> >
> 
> > > wrote:
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > > yeah no prob rip it out (:
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > > On Mon, Feb 8, 2010 at 4:16 PM,
> 
> >
> 
> > > eric drewes <figarus@xxxxxxxxx>
> 
> >
> 
> > > wrote:
> 
> >
> 
> > >
> 
> >
> 
> > > we will
> 
> >
> 
> > > be eventually replacing it either this milestone
> 
> > depending
> 
> >
> 
> > > on when everything gets finished or in a future
> one
> 
> > (sorry
> 
> >
> 
> > > man... hehe) but yeah i love the idea of having
> a
> 
> > torch on
> 
> >
> 
> > > either side with flickering and the play of the
> 
> > shadows on
> 
> >
> 
> > > the side of the structure  it looks really
> awesome in
> 
> > my
> 
> >
> 
> > > head.  :) :)
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > > On Mon, Feb 8, 2010 at 7:09 PM,
> 
> >
> 
> > > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> >
> 
> > > wrote:
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > > Gonna be rad to check this out when i get home
> 
> >
> 
> > > (:
> 
> >
> 
> > >  
> 
> >
> 
> > > Hey eric, for the "outside" of the
> temple
> 
> >
> 
> > > entrance (ie from the voidmap) do you want to
> leave
> 
> > that
> 
> >
> 
> > > bricky pyramind thing i made as the entrance or
> do you
> 
> > want
> 
> >
> 
> > > to replace it?
> 
> >
> 
> > >  
> 
> >
> 
> > > If leaving it (or even if replacing it) not sure
> what
> 
> >
> 
> > > you think about this but we could put larv's
> tiki
> 
> > model
> 
> >
> 
> > > there, one on each side of the door.
> 
> >
> 
> > >  
> 
> >
> 
> > > might be cool too when we have dynamic lights in
> the
> 
> >
> 
> > > engine again, we could put torches above the
> 
> > tiki's and
> 
> >
> 
> > > have the fire flicker and light the area
> (lighting
> 
> > flickery
> 
> >
> 
> > > style like fire does...)
> 
> >
> 
> > >  
> 
> >
> 
> > > what you think?
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > > On Mon, Feb 8, 2010 at 2:51 PM,
> 
> >
> 
> > > Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>
> 
> >
> 
> > > wrote:
> 
> >
> 
> > >
> 
> >
> 
> > > User:larvantholos
> 
> >
> 
> > >
> 
> >
> 
> > > Message:
> 
> >
> 
> > >
> 
> >
> 
> > > <Files Changed>
> 
> >
> 
> > > A  
> 
> >
> 
> > >
> 
> >
> Art/Models/Maps/TheVoid/FirstTemple/tikinoeyesmouth.ms3d
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > > ==============================
> 
> >
> 
> > > Project 1 Dev mailing list
> 
> >
> 
> > > to unsubscribe, please send an email request to
> demofox@xxxxxxxxxxx
> 
> >
> 
> > > Project 1 website: http://project1.demofox.org
> 
> >
> 
> > >
> 
> >
> 
> > > Project 1 SVN repository: http://pyotek.com/project1
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >     
> 
> >
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> 
> >
> 
> > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
> 
> >
> 
> > Project 1 website: http://project1.demofox.org
> 
> >
> 
> > Project 1 SVN repository: http://pyotek.com/project1
> 
> >
> 
> >
> 
> >
> 
> >
> 
> 
> 
> 
> 
>     
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> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
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> 
> Project 1 SVN repository: http://pyotek.com/project1
> 
> 
> 
> 
> 
> 


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