[project1dev] Re: Project1 - SVN Update 640

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 8 Feb 2010 21:11:31 -0800

oh hey, this one is missin the textures too.

you just have to check in the texture files along w/ the model cause like
eric said, the textures arent stored in the file (:

On Mon, Feb 8, 2010 at 5:52 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> what you see in milkshape should be pretty much what you see in game.
>
>
> On Mon, Feb 8, 2010 at 4:51 PM, Larvantholos <larvantholos@xxxxxxxx>wrote:
>
>> I don't think my procedural mapping exported properly, we'll see when I
>> mess with it more. Bassicly I flipped the normals in milkshape, that works
>> fine, but applying the texture things look skewed and I'm not sure if thats
>> just in milkshape or if it will be in the game too :)
>>
>> --- On Mon, 2/8/10, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> > From: eric drewes <figarus@xxxxxxxxx>
>> > Subject: [project1dev] Re: Project1 - SVN Update 640
>> > To: project1dev@xxxxxxxxxxxxx
>> > Received: Monday, February 8, 2010, 7:37 PM
>> > also, what seems to be the problem? maybe i
>> > can help
>> >
>> > On Mon, Feb 8, 2010 at 7:26 PM,
>> > Larvantholos <larvantholos@xxxxxxxx>
>> > wrote:
>> >
>> > Just let
>> > me know if it was exported properly >.< I'm having
>> > some minor issues getting my torch setup.
>> >
>> >
>> >
>> > --- On Mon, 2/8/10, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> > wrote:
>> >
>> >
>> >
>> > > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >
>> > > Subject: [project1dev] Re: Project1 - SVN Update 640
>> >
>> > > To: project1dev@xxxxxxxxxxxxx
>> >
>> > > Received: Monday, February 8, 2010, 7:24 PM
>> >
>> > > i'll toss a tiki
>> > on each side in
>> >
>> > > preperation then when im doing the room connection
>> > stuff
>> >
>> > > tonight.  let me know if you would rather i
>> > didn't just
>> >
>> > > yet though :P
>> >
>> > >
>> >
>> > >
>> >
>> > > On Mon, Feb 8, 2010 at 4:22 PM,
>> >
>> > > Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >
>> > > wrote:
>> >
>> > >
>> >
>> > >
>> >
>> > > yeah no prob rip it out (:
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > > On Mon, Feb 8, 2010 at 4:16 PM,
>> >
>> > > eric drewes <figarus@xxxxxxxxx>
>> >
>> > > wrote:
>> >
>> > >
>> >
>> > > we will
>> >
>> > > be eventually replacing it either this milestone
>> > depending
>> >
>> > > on when everything gets finished or in a future one
>> > (sorry
>> >
>> > > man... hehe) but yeah i love the idea of having a
>> > torch on
>> >
>> > > either side with flickering and the play of the
>> > shadows on
>> >
>> > > the side of the structure  it looks really awesome in
>> > my
>> >
>> > > head.  :) :)
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > > On Mon, Feb 8, 2010 at 7:09 PM,
>> >
>> > > Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >
>> > > wrote:
>> >
>> > >
>> >
>> > >
>> >
>> > > Gonna be rad to check this out when i get home
>> >
>> > > (:
>> >
>> > >
>> >
>> > > Hey eric, for the "outside" of the temple
>> >
>> > > entrance (ie from the voidmap) do you want to leave
>> > that
>> >
>> > > bricky pyramind thing i made as the entrance or do you
>> > want
>> >
>> > > to replace it?
>> >
>> > >
>> >
>> > > If leaving it (or even if replacing it) not sure what
>> >
>> > > you think about this but we could put larv's tiki
>> > model
>> >
>> > > there, one on each side of the door.
>> >
>> > >
>> >
>> > > might be cool too when we have dynamic lights in the
>> >
>> > > engine again, we could put torches above the
>> > tiki's and
>> >
>> > > have the fire flicker and light the area (lighting
>> > flickery
>> >
>> > > style like fire does...)
>> >
>> > >
>> >
>> > > what you think?
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > > On Mon, Feb 8, 2010 at 2:51 PM,
>> >
>> > > Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>
>> >
>> > > wrote:
>> >
>> > >
>> >
>> > > User:larvantholos
>> >
>> > >
>> >
>> > > Message:
>> >
>> > >
>> >
>> > > <Files Changed>
>> >
>> > > A
>> >
>> > >
>> > Art/Models/Maps/TheVoid/FirstTemple/tikinoeyesmouth.ms3d
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > > ==============================
>> >
>> > > Project 1 Dev mailing list
>> >
>> > > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>> >
>> > > Project 1 website: http://project1.demofox.org
>> >
>> > >
>> >
>> > > Project 1 SVN repository: http://pyotek.com/project1
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> >
>> >
>> >
>> >
>> >
>> >  __________________________________________________________________
>> >
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>> >
>> >
>> > Project 1 Dev mailing list
>> >
>> > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>> >
>> > Project 1 website: http://project1.demofox.org
>> >
>> > Project 1 SVN repository: http://pyotek.com/project1
>> >
>> >
>> >
>> >
>>
>>
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