[project1dev] Re: Project1 - SVN Update 640

  • From: Larvantholos <larvantholos@xxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 8 Feb 2010 16:51:14 -0800 (PST)

I don't think my procedural mapping exported properly, we'll see when I mess 
with it more. Bassicly I flipped the normals in milkshape, that works fine, but 
applying the texture things look skewed and I'm not sure if thats just in 
milkshape or if it will be in the game too :)

--- On Mon, 2/8/10, eric drewes <figarus@xxxxxxxxx> wrote:

> From: eric drewes <figarus@xxxxxxxxx>
> Subject: [project1dev] Re: Project1 - SVN Update 640
> To: project1dev@xxxxxxxxxxxxx
> Received: Monday, February 8, 2010, 7:37 PM
> also, what seems to be the problem? maybe i
> can help
> 
> On Mon, Feb 8, 2010 at 7:26 PM,
> Larvantholos <larvantholos@xxxxxxxx>
> wrote:
> 
> Just let
> me know if it was exported properly >.< I'm having
> some minor issues getting my torch setup.
> 
> 
> 
> --- On Mon, 2/8/10, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> 
> 
> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> > Subject: [project1dev] Re: Project1 - SVN Update 640
> 
> > To: project1dev@xxxxxxxxxxxxx
> 
> > Received: Monday, February 8, 2010, 7:24 PM
> 
> > i'll toss a tiki
> on each side in
> 
> > preperation then when im doing the room connection
> stuff
> 
> > tonight.  let me know if you would rather i
> didn't just
> 
> > yet though :P
> 
> >
> 
> >
> 
> > On Mon, Feb 8, 2010 at 4:22 PM,
> 
> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> > yeah no prob rip it out (:
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > On Mon, Feb 8, 2010 at 4:16 PM,
> 
> > eric drewes <figarus@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> > we will
> 
> > be eventually replacing it either this milestone
> depending
> 
> > on when everything gets finished or in a future one
> (sorry
> 
> > man... hehe) but yeah i love the idea of having a
> torch on
> 
> > either side with flickering and the play of the
> shadows on
> 
> > the side of the structure  it looks really awesome in
> my
> 
> > head.  :) :)
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > On Mon, Feb 8, 2010 at 7:09 PM,
> 
> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> > Gonna be rad to check this out when i get home
> 
> > (:
> 
> >  
> 
> > Hey eric, for the "outside" of the temple
> 
> > entrance (ie from the voidmap) do you want to leave
> that
> 
> > bricky pyramind thing i made as the entrance or do you
> want
> 
> > to replace it?
> 
> >  
> 
> > If leaving it (or even if replacing it) not sure what
> 
> > you think about this but we could put larv's tiki
> model
> 
> > there, one on each side of the door.
> 
> >  
> 
> > might be cool too when we have dynamic lights in the
> 
> > engine again, we could put torches above the
> tiki's and
> 
> > have the fire flicker and light the area (lighting
> flickery
> 
> > style like fire does...)
> 
> >  
> 
> > what you think?
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > On Mon, Feb 8, 2010 at 2:51 PM,
> 
> > Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> > User:larvantholos
> 
> >
> 
> > Message:
> 
> >
> 
> > <Files Changed>
> 
> > A  
> 
> >
> Art/Models/Maps/TheVoid/FirstTemple/tikinoeyesmouth.ms3d
> 
> >
> 
> >
> 
> >
> 
> > ==============================
> 
> > Project 1 Dev mailing list
> 
> > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
> 
> > Project 1 website: http://project1.demofox.org
> 
> >
> 
> > Project 1 SVN repository: http://pyotek.com/project1
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> 
> 
> 
> 
>     
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> 
> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
> 
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> 
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> 
> 
> 
> 


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