[project1dev] Re: Project1 - SVN Update 620

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 5 Feb 2010 00:51:12 -0500

good job kent!

On Thu, Feb 4, 2010 at 1:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> wow yeah awesome man good job (:
>
> On Thu, Feb 4, 2010 at 10:50 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>
>>  NICE! Right on Kent, congrats man!
>>
>> --- On *Thu, 2/4/10, Kent Petersen <kentkmp@xxxxxxxxx>* wrote:
>>
>>
>> From: Kent Petersen <kentkmp@xxxxxxxxx>
>> Subject: [project1dev] Re: Project1 - SVN Update 620
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Thursday, February 4, 2010, 10:13 AM
>>
>>
>> No problem. I got a job today! (I'm at work right now for my first day).
>> No rush needed
>>
>> On Thu, Feb 4, 2010 at 10:03 AM, eric drewes 
>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>
>> > wrote:
>>
>>> this may take me a lil while, im at work right now
>>>
>>> On Thu, Feb 4, 2010 at 1:02 PM, eric drewes 
>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>
>>> > wrote:
>>>
>>>> yes, i'll work up a rough outline of the UI and you can take a look and
>>>> let me know if it is missing anything and once we get it matched up to what
>>>> you need, i'll turn it into a real piece.
>>>>
>>>> On Thu, Feb 4, 2010 at 12:58 PM, Kent Petersen 
>>>> <kentkmp@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=kentkmp@xxxxxxxxx>
>>>> > wrote:
>>>>
>>>>> Let's see
>>>>>
>>>>> The game itself needs to have an interface that can raise, call/check,
>>>>> call bluffs, state what you have in your hand, and show what dice you 
>>>>> have.
>>>>> Basically, everything it can do now. I would probably hold off on settings
>>>>> because I will most likely move it outside the game itself.
>>>>>
>>>>> It will also need network support so there will most likely be a chat
>>>>> room. I would also have the game options in the chat room instead of 
>>>>> within
>>>>> the game because these aspects should be determined before the game 
>>>>> starts.
>>>>> Things like how many players, how many computer players, what the blinds
>>>>> amount is, and if there is even a blinds this round.
>>>>>
>>>>> Does this answer your question?
>>>>>
>>>>>
>>>>> On Thu, Feb 4, 2010 at 6:17 AM, eric drewes 
>>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>
>>>>> > wrote:
>>>>>
>>>>>> Dear Kent,
>>>>>>
>>>>>> I want to rebuild a complete and cohesive temp UI for pirate dice for
>>>>>> you to help you with your goals.  Can you give me the gist of what you'll
>>>>>> need so i can put that together for you?  Thanks man!
>>>>>>
>>>>>> Sincerely,
>>>>>>
>>>>>> Eric
>>>>>>
>>>>>>
>>>>>> On Thu, Feb 4, 2010 at 1:03 AM, Alan Wolfe 
>>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>>> > wrote:
>>>>>>
>>>>>>> okie dokie (:
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Feb 3, 2010 at 9:56 PM, Kent Petersen 
>>>>>>> <kentkmp@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=kentkmp@xxxxxxxxx>
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> Yeah, I spose the dealer and blinds are random right now. So by new
>>>>>>>> game I was thinking sitting down at the table for the first time. I
>>>>>>>> definitely see your point. I think most of that interface will change 
>>>>>>>> when
>>>>>>>> we set up network play. The number of players and other options such 
>>>>>>>> as the
>>>>>>>> blinds amount, will end up pre-game and will ultimately be removed 
>>>>>>>> from the
>>>>>>>> game itself.
>>>>>>>>
>>>>>>>> I gotta play with the network stuff more to see what I'm up against.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Feb 3, 2010 at 5:37 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>>> ah ok
>>>>>>>>>
>>>>>>>>> if it starts a whole new game, youd think the blinds wouldn't
>>>>>>>>> change (ie when you first start a game, it should go dealer, big 
>>>>>>>>> blind,
>>>>>>>>> small blind)
>>>>>>>>>
>>>>>>>>> also, if you were playing a game, the act of opening settings would
>>>>>>>>> doom you to start a new game, even if you didnt change the number of 
>>>>>>>>> players
>>>>>>>>> so might wanna fix that to only restart if you change # of players.
>>>>>>>>>
>>>>>>>>> Of course all this stuff might be moot with a UI redesign so maybe
>>>>>>>>> just something to keep in mind to upgrade
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Feb 3, 2010 at 5:32 PM, Kent Petersen 
>>>>>>>>> <kentkmp@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=kentkmp@xxxxxxxxx>
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> intentionally odd I believe. It starts a new game. It just doesn't
>>>>>>>>>> tell you.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Feb 3, 2010 at 3:55 PM, Alan Wolfe 
>>>>>>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> Hey Kent i didnt test as much as i wanted to but i found a bug...
>>>>>>>>>>>
>>>>>>>>>>> when you go into settings and then exit it changes whos turn it
>>>>>>>>>>> is (or does something like start a new hand or something)
>>>>>>>>>>>
>>>>>>>>>>> not really sure whats goin on there but its doin something odd :P
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Feb 2, 2010 at 10:34 AM, Alan Wolfe <
>>>>>>>>>>> alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Rad Kent (:
>>>>>>>>>>>>
>>>>>>>>>>>> I'm gonna bang on the pirate dice game tonight and let you know
>>>>>>>>>>>> if i find any bugs.
>>>>>>>>>>>>   On Tue, Feb 2, 2010 at 10:06 AM, Apache User <
>>>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=dhapache@xxxxxxxxxxxxxxxxxxx>
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> User:korgath
>>>>>>>>>>>>>
>>>>>>>>>>>>> Message: pirate dice update
>>>>>>>>>>>>> -fixed bug where game would make everyone check 2x on the last
>>>>>>>>>>>>> round
>>>>>>>>>>>>> -added a background
>>>>>>>>>>>>> -fixed other small bugs
>>>>>>>>>>>>>
>>>>>>>>>>>>> <Files Changed>
>>>>>>>>>>>>> U   Scripts/Personal/Kent/piratedice.lua
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> ==============================
>>>>>>>>>>>>> Project 1 Dev mailing list
>>>>>>>>>>>>> to unsubscribe, please send an email request to
>>>>>>>>>>>>> demofox@xxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=demofox@xxxxxxxxxxx>
>>>>>>>>>>>>> Project 1 website: http://project1.demofox.org
>>>>>>>>>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>>
>

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