[project1dev] Re: Project1 - SVN Update 620

  • From: katie cook <ktmcook@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 4 Feb 2010 10:50:05 -0800 (PST)

NICE! Right on Kent, congrats man!

--- On Thu, 2/4/10, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

From: Kent Petersen <kentkmp@xxxxxxxxx>
Subject: [project1dev] Re: Project1 - SVN Update 620
To: project1dev@xxxxxxxxxxxxx
Date: Thursday, February 4, 2010, 10:13 AM

No problem. I got a job today! (I'm at work right now for my first day). No 
rush needed

On Thu, Feb 4, 2010 at 10:03 AM, eric drewes <figarus@xxxxxxxxx> wrote:

this may take me a lil while, im at work right now 

On Thu, Feb 4, 2010 at 1:02 PM, eric drewes <figarus@xxxxxxxxx> wrote:

yes, i'll work up a rough outline of the UI and you can take a look and let me 
know if it is missing anything and once we get it matched up to what you need, 
i'll turn it into a real piece.  

On Thu, Feb 4, 2010 at 12:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

Let's see

The game itself needs to have an interface that can raise, call/check, call 
bluffs, state what you have in your hand, and show what dice you have. 
Basically, everything it can do now. I would probably hold off on settings 
because I will most likely move it outside the game itself.

It will also need network support so there will most likely be a chat room. I 
would also have the game options in the chat room instead of within the game 
because these aspects should be determined before the game starts. Things like 
how many players, how many computer players, what the blinds amount is, and if 
there is even a blinds this round.

Does this answer your question?

On Thu, Feb 4, 2010 at 6:17 AM, eric drewes <figarus@xxxxxxxxx> wrote:

Dear Kent,

I want to rebuild a complete and cohesive temp UI for pirate dice for you to 
help you with your goals.  Can you give me the gist of what you'll need so i 
can put that together for you?  Thanks man!



On Thu, Feb 4, 2010 at 1:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

okie dokie (:

On Wed, Feb 3, 2010 at 9:56 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

Yeah, I spose the dealer and blinds are random right now. So by new game I was 
thinking sitting down at the table for the first time. I definitely see your 
point. I think most of that interface will change when we set up network play. 
The number of players and other options such as the blinds amount, will end up 
pre-game and will ultimately be removed from the game itself.

I gotta play with the network stuff more to see what I'm up against. 

On Wed, Feb 3, 2010 at 5:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

ah ok

if it starts a whole new game, youd think the blinds wouldn't change (ie when 
you first start a game, it should go dealer, big blind, small blind)

also, if you were playing a game, the act of opening settings would doom you to 
start a new game, even if you didnt change the number of players so might wanna 
fix that to only restart if you change # of players.

Of course all this stuff might be moot with a UI redesign so maybe just 
something to keep in mind to upgrade 

On Wed, Feb 3, 2010 at 5:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

intentionally odd I believe. It starts a new game. It just doesn't tell you. 

On Wed, Feb 3, 2010 at 3:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

Hey Kent i didnt test as much as i wanted to but i found a bug...

when you go into settings and then exit it changes whos turn it is (or does 
something like start a new hand or something)

not really sure whats goin on there but its doin something odd :P 

On Tue, Feb 2, 2010 at 10:34 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

Rad Kent (:
I'm gonna bang on the pirate dice game tonight and let you know if i find any 

On Tue, Feb 2, 2010 at 10:06 AM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx> 


Message: pirate dice update
-fixed bug where game would make everyone check 2x on the last round
-added a background
-fixed other small bugs

<Files Changed>
U   Scripts/Personal/Kent/piratedice.lua

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