Funny enough Comcash. The place I used to work at with Jeremy Marcus On Thu, Feb 4, 2010 at 10:29 AM, eric drewes <figarus@xxxxxxxxx> wrote: > congrats dude! > > > On Thu, Feb 4, 2010 at 1:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> Wow awesome! Where are you workin? >> >> >> On Thu, Feb 4, 2010 at 10:13 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> No problem. I got a job today! (I'm at work right now for my first day). >>> No rush needed >>> >>> >>> On Thu, Feb 4, 2010 at 10:03 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> this may take me a lil while, im at work right now >>>> >>>> On Thu, Feb 4, 2010 at 1:02 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> yes, i'll work up a rough outline of the UI and you can take a look and >>>>> let me know if it is missing anything and once we get it matched up to >>>>> what >>>>> you need, i'll turn it into a real piece. >>>>> >>>>> On Thu, Feb 4, 2010 at 12:58 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> Let's see >>>>>> >>>>>> The game itself needs to have an interface that can raise, call/check, >>>>>> call bluffs, state what you have in your hand, and show what dice you >>>>>> have. >>>>>> Basically, everything it can do now. I would probably hold off on >>>>>> settings >>>>>> because I will most likely move it outside the game itself. >>>>>> >>>>>> It will also need network support so there will most likely be a chat >>>>>> room. I would also have the game options in the chat room instead of >>>>>> within >>>>>> the game because these aspects should be determined before the game >>>>>> starts. >>>>>> Things like how many players, how many computer players, what the blinds >>>>>> amount is, and if there is even a blinds this round. >>>>>> >>>>>> Does this answer your question? >>>>>> >>>>>> >>>>>> On Thu, Feb 4, 2010 at 6:17 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> Dear Kent, >>>>>>> >>>>>>> I want to rebuild a complete and cohesive temp UI for pirate dice for >>>>>>> you to help you with your goals. Can you give me the gist of what >>>>>>> you'll >>>>>>> need so i can put that together for you? Thanks man! >>>>>>> >>>>>>> Sincerely, >>>>>>> >>>>>>> Eric >>>>>>> >>>>>>> >>>>>>> On Thu, Feb 4, 2010 at 1:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> okie dokie (: >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Feb 3, 2010 at 9:56 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Yeah, I spose the dealer and blinds are random right now. So by new >>>>>>>>> game I was thinking sitting down at the table for the first time. I >>>>>>>>> definitely see your point. I think most of that interface will change >>>>>>>>> when >>>>>>>>> we set up network play. The number of players and other options such >>>>>>>>> as the >>>>>>>>> blinds amount, will end up pre-game and will ultimately be removed >>>>>>>>> from the >>>>>>>>> game itself. >>>>>>>>> >>>>>>>>> I gotta play with the network stuff more to see what I'm up >>>>>>>>> against. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Feb 3, 2010 at 5:37 PM, Alan Wolfe >>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> ah ok >>>>>>>>>> >>>>>>>>>> if it starts a whole new game, youd think the blinds wouldn't >>>>>>>>>> change (ie when you first start a game, it should go dealer, big >>>>>>>>>> blind, >>>>>>>>>> small blind) >>>>>>>>>> >>>>>>>>>> also, if you were playing a game, the act of opening settings >>>>>>>>>> would doom you to start a new game, even if you didnt change the >>>>>>>>>> number of >>>>>>>>>> players so might wanna fix that to only restart if you change # of >>>>>>>>>> players. >>>>>>>>>> >>>>>>>>>> Of course all this stuff might be moot with a UI redesign so maybe >>>>>>>>>> just something to keep in mind to upgrade >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Feb 3, 2010 at 5:32 PM, Kent Petersen >>>>>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>>>>> >>>>>>>>>>> intentionally odd I believe. It starts a new game. It just >>>>>>>>>>> doesn't tell you. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Feb 3, 2010 at 3:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>>>> > wrote: >>>>>>>>>>> >>>>>>>>>>>> Hey Kent i didnt test as much as i wanted to but i found a >>>>>>>>>>>> bug... >>>>>>>>>>>> >>>>>>>>>>>> when you go into settings and then exit it changes whos turn it >>>>>>>>>>>> is (or does something like start a new hand or something) >>>>>>>>>>>> >>>>>>>>>>>> not really sure whats goin on there but its doin something odd >>>>>>>>>>>> :P >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Tue, Feb 2, 2010 at 10:34 AM, Alan Wolfe < >>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Rad Kent (: >>>>>>>>>>>>> >>>>>>>>>>>>> I'm gonna bang on the pirate dice game tonight and let you know >>>>>>>>>>>>> if i find any bugs. >>>>>>>>>>>>> On Tue, Feb 2, 2010 at 10:06 AM, Apache User < >>>>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> User:korgath >>>>>>>>>>>>>> >>>>>>>>>>>>>> Message: pirate dice update >>>>>>>>>>>>>> -fixed bug where game would make everyone check 2x on the last >>>>>>>>>>>>>> round >>>>>>>>>>>>>> -added a background >>>>>>>>>>>>>> -fixed other small bugs >>>>>>>>>>>>>> >>>>>>>>>>>>>> <Files Changed> >>>>>>>>>>>>>> U Scripts/Personal/Kent/piratedice.lua >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> ============================== >>>>>>>>>>>>>> Project 1 Dev mailing list >>>>>>>>>>>>>> to unsubscribe, please send an email request to >>>>>>>>>>>>>> demofox@xxxxxxxxxxx >>>>>>>>>>>>>> Project 1 website: http://project1.demofox.org >>>>>>>>>>>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >