[project1dev] Re: Project1 - SVN Update 620

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 4 Feb 2010 10:37:54 -0800

Funny enough Comcash. The place I used to work at with Jeremy Marcus

On Thu, Feb 4, 2010 at 10:29 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> congrats dude!
>
>
> On Thu, Feb 4, 2010 at 1:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Wow awesome!  Where are you workin?
>>
>>
>> On Thu, Feb 4, 2010 at 10:13 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> No problem. I got a job today! (I'm at work right now for my first day).
>>> No rush needed
>>>
>>>
>>> On Thu, Feb 4, 2010 at 10:03 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> this may take me a lil while, im at work right now
>>>>
>>>> On Thu, Feb 4, 2010 at 1:02 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> yes, i'll work up a rough outline of the UI and you can take a look and
>>>>> let me know if it is missing anything and once we get it matched up to 
>>>>> what
>>>>> you need, i'll turn it into a real piece.
>>>>>
>>>>> On Thu, Feb 4, 2010 at 12:58 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> Let's see
>>>>>>
>>>>>> The game itself needs to have an interface that can raise, call/check,
>>>>>> call bluffs, state what you have in your hand, and show what dice you 
>>>>>> have.
>>>>>> Basically, everything it can do now. I would probably hold off on 
>>>>>> settings
>>>>>> because I will most likely move it outside the game itself.
>>>>>>
>>>>>> It will also need network support so there will most likely be a chat
>>>>>> room. I would also have the game options in the chat room instead of 
>>>>>> within
>>>>>> the game because these aspects should be determined before the game 
>>>>>> starts.
>>>>>> Things like how many players, how many computer players, what the blinds
>>>>>> amount is, and if there is even a blinds this round.
>>>>>>
>>>>>> Does this answer your question?
>>>>>>
>>>>>>
>>>>>> On Thu, Feb 4, 2010 at 6:17 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Dear Kent,
>>>>>>>
>>>>>>> I want to rebuild a complete and cohesive temp UI for pirate dice for
>>>>>>> you to help you with your goals.  Can you give me the gist of what 
>>>>>>> you'll
>>>>>>> need so i can put that together for you?  Thanks man!
>>>>>>>
>>>>>>> Sincerely,
>>>>>>>
>>>>>>> Eric
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Feb 4, 2010 at 1:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> okie dokie (:
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Feb 3, 2010 at 9:56 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Yeah, I spose the dealer and blinds are random right now. So by new
>>>>>>>>> game I was thinking sitting down at the table for the first time. I
>>>>>>>>> definitely see your point. I think most of that interface will change 
>>>>>>>>> when
>>>>>>>>> we set up network play. The number of players and other options such 
>>>>>>>>> as the
>>>>>>>>> blinds amount, will end up pre-game and will ultimately be removed 
>>>>>>>>> from the
>>>>>>>>> game itself.
>>>>>>>>>
>>>>>>>>> I gotta play with the network stuff more to see what I'm up
>>>>>>>>> against.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Feb 3, 2010 at 5:37 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> ah ok
>>>>>>>>>>
>>>>>>>>>> if it starts a whole new game, youd think the blinds wouldn't
>>>>>>>>>> change (ie when you first start a game, it should go dealer, big 
>>>>>>>>>> blind,
>>>>>>>>>> small blind)
>>>>>>>>>>
>>>>>>>>>> also, if you were playing a game, the act of opening settings
>>>>>>>>>> would doom you to start a new game, even if you didnt change the 
>>>>>>>>>> number of
>>>>>>>>>> players so might wanna fix that to only restart if you change # of 
>>>>>>>>>> players.
>>>>>>>>>>
>>>>>>>>>> Of course all this stuff might be moot with a UI redesign so maybe
>>>>>>>>>> just something to keep in mind to upgrade
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Feb 3, 2010 at 5:32 PM, Kent Petersen 
>>>>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>>>>
>>>>>>>>>>> intentionally odd I believe. It starts a new game. It just
>>>>>>>>>>> doesn't tell you.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Feb 3, 2010 at 3:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hey Kent i didnt test as much as i wanted to but i found a
>>>>>>>>>>>> bug...
>>>>>>>>>>>>
>>>>>>>>>>>> when you go into settings and then exit it changes whos turn it
>>>>>>>>>>>> is (or does something like start a new hand or something)
>>>>>>>>>>>>
>>>>>>>>>>>> not really sure whats goin on there but its doin something odd
>>>>>>>>>>>> :P
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Tue, Feb 2, 2010 at 10:34 AM, Alan Wolfe <
>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Rad Kent (:
>>>>>>>>>>>>>
>>>>>>>>>>>>> I'm gonna bang on the pirate dice game tonight and let you know
>>>>>>>>>>>>> if i find any bugs.
>>>>>>>>>>>>>   On Tue, Feb 2, 2010 at 10:06 AM, Apache User <
>>>>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> User:korgath
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Message: pirate dice update
>>>>>>>>>>>>>> -fixed bug where game would make everyone check 2x on the last
>>>>>>>>>>>>>> round
>>>>>>>>>>>>>> -added a background
>>>>>>>>>>>>>> -fixed other small bugs
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> <Files Changed>
>>>>>>>>>>>>>> U   Scripts/Personal/Kent/piratedice.lua
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> ==============================
>>>>>>>>>>>>>> Project 1 Dev mailing list
>>>>>>>>>>>>>> to unsubscribe, please send an email request to
>>>>>>>>>>>>>> demofox@xxxxxxxxxxx
>>>>>>>>>>>>>> Project 1 website: http://project1.demofox.org
>>>>>>>>>>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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