[project1dev] Re: Project1 - SVN Update 620

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 4 Feb 2010 10:15:26 -0800

Wow awesome!  Where are you workin?

On Thu, Feb 4, 2010 at 10:13 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> No problem. I got a job today! (I'm at work right now for my first day). No
> rush needed
>
>
> On Thu, Feb 4, 2010 at 10:03 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> this may take me a lil while, im at work right now
>>
>> On Thu, Feb 4, 2010 at 1:02 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> yes, i'll work up a rough outline of the UI and you can take a look and
>>> let me know if it is missing anything and once we get it matched up to what
>>> you need, i'll turn it into a real piece.
>>>
>>> On Thu, Feb 4, 2010 at 12:58 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Let's see
>>>>
>>>> The game itself needs to have an interface that can raise, call/check,
>>>> call bluffs, state what you have in your hand, and show what dice you have.
>>>> Basically, everything it can do now. I would probably hold off on settings
>>>> because I will most likely move it outside the game itself.
>>>>
>>>> It will also need network support so there will most likely be a chat
>>>> room. I would also have the game options in the chat room instead of within
>>>> the game because these aspects should be determined before the game starts.
>>>> Things like how many players, how many computer players, what the blinds
>>>> amount is, and if there is even a blinds this round.
>>>>
>>>> Does this answer your question?
>>>>
>>>>
>>>> On Thu, Feb 4, 2010 at 6:17 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> Dear Kent,
>>>>>
>>>>> I want to rebuild a complete and cohesive temp UI for pirate dice for
>>>>> you to help you with your goals.  Can you give me the gist of what you'll
>>>>> need so i can put that together for you?  Thanks man!
>>>>>
>>>>> Sincerely,
>>>>>
>>>>> Eric
>>>>>
>>>>>
>>>>> On Thu, Feb 4, 2010 at 1:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> okie dokie (:
>>>>>>
>>>>>>
>>>>>> On Wed, Feb 3, 2010 at 9:56 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Yeah, I spose the dealer and blinds are random right now. So by new
>>>>>>> game I was thinking sitting down at the table for the first time. I
>>>>>>> definitely see your point. I think most of that interface will change 
>>>>>>> when
>>>>>>> we set up network play. The number of players and other options such as 
>>>>>>> the
>>>>>>> blinds amount, will end up pre-game and will ultimately be removed from 
>>>>>>> the
>>>>>>> game itself.
>>>>>>>
>>>>>>> I gotta play with the network stuff more to see what I'm up against.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Feb 3, 2010 at 5:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> ah ok
>>>>>>>>
>>>>>>>> if it starts a whole new game, youd think the blinds wouldn't change
>>>>>>>> (ie when you first start a game, it should go dealer, big blind, small
>>>>>>>> blind)
>>>>>>>>
>>>>>>>> also, if you were playing a game, the act of opening settings would
>>>>>>>> doom you to start a new game, even if you didnt change the number of 
>>>>>>>> players
>>>>>>>> so might wanna fix that to only restart if you change # of players.
>>>>>>>>
>>>>>>>> Of course all this stuff might be moot with a UI redesign so maybe
>>>>>>>> just something to keep in mind to upgrade
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Feb 3, 2010 at 5:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> intentionally odd I believe. It starts a new game. It just doesn't
>>>>>>>>> tell you.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Feb 3, 2010 at 3:55 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> Hey Kent i didnt test as much as i wanted to but i found a bug...
>>>>>>>>>>
>>>>>>>>>> when you go into settings and then exit it changes whos turn it is
>>>>>>>>>> (or does something like start a new hand or something)
>>>>>>>>>>
>>>>>>>>>> not really sure whats goin on there but its doin something odd :P
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Tue, Feb 2, 2010 at 10:34 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> Rad Kent (:
>>>>>>>>>>>
>>>>>>>>>>> I'm gonna bang on the pirate dice game tonight and let you know
>>>>>>>>>>> if i find any bugs.
>>>>>>>>>>>   On Tue, Feb 2, 2010 at 10:06 AM, Apache User <
>>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> User:korgath
>>>>>>>>>>>>
>>>>>>>>>>>> Message: pirate dice update
>>>>>>>>>>>> -fixed bug where game would make everyone check 2x on the last
>>>>>>>>>>>> round
>>>>>>>>>>>> -added a background
>>>>>>>>>>>> -fixed other small bugs
>>>>>>>>>>>>
>>>>>>>>>>>> <Files Changed>
>>>>>>>>>>>> U   Scripts/Personal/Kent/piratedice.lua
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> ==============================
>>>>>>>>>>>> Project 1 Dev mailing list
>>>>>>>>>>>> to unsubscribe, please send an email request to
>>>>>>>>>>>> demofox@xxxxxxxxxxx
>>>>>>>>>>>> Project 1 website: http://project1.demofox.org
>>>>>>>>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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