[project1dev] Project1 - SVN Update 62

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 29 Apr 2009 22:16:31 -0700 (PDT)

User:atrix256

Message: Changed createlight_directional and createlight_positional so instead 
of a single RGB color, they now take a diffuse color, a specular color, and an 
ambient color.  How it used to work is you specified one color and behind the 
scenes it used that one color for all 3 values.  Now you have to specify all 3 
(make sure any maps that aren't checked in are updated cause they won't work!)  
I updated all checked in maps.

These light changes are what i was talking about to make our lights right for 
the lighting pass of the cave, we have lots more control now over the lighting.

I fixed a bug where if you were in combat and switched focus to another app, 
when you came back, since it processes your round time first, it would make it 
be your turn even if you werent next to fight.

Fixed a bug where the index map was teleporting you underneath the ground in 
spacemap and lavamap (z coordinates were negated).



<Files Changed>
U   ARRelease.exe
U   AR_AnimModels.cpp
U   AR_AnimModels.h
U   AR_LightManager.cpp
U   AR_LightManager.h
U   AR_LuaFuncs.cpp
U   Docs/Script Help/CreateLight_Directional.html
U   Docs/Script Help/CreateLight_Positional.html
U   LowLevel.cpp
U   READMETODO.txt
U   Scripts/LightCurvesLand.lua
U   Scripts/alanmap.lua
U   Scripts/cavemap.lua
U   Scripts/cavemap_combat.lua
U   Scripts/index.lua
U   Scripts/lavamap.lua
U   Scripts/spacemap.lua
U   Scripts/testmap.lua


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