[project1dev] Re: Project1 - SVN Update 609

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 31 Jan 2010 15:41:49 -0500

>
> Hey Eric, is the camera zoom level going to be locked to the same amount as
> the void map in this place?


we can set each room's camera level independently, right?  i'd love to have
it zoomed in more inside the temple (and indoors in general will have the
zoom in tighter) whereas outdoor areas it'd be zoomed out to give a more
open feel.

 When you ride the elevator down, will it change maps at the bottom and go
> to the "2" area from your diagram?


yep, when you ride the elevator down, it'll change maps (with a fade to
black, then fade from black into the elevator room in area 2 on the
diagram.

And if you use the elevator lever, should it switch to the "1" area and make
> the elevator go up?


yes, we can have a lever position for floor 1 and a different one for floor
2 and you could go back and forth, i didnt think about it but thats a neat
idea :)

Also hey we might need a "front wall" on the elevator shaft below the floor
> level so that the player cant walk off into obvlivion.  Unless maybe you
> want to disable player controls while the elevator is sinkin.


definitely, i meant to build like a wooden gate that closed when you pulled
the lever but forgot.  i don't want to disable the player control, but
besides the gate we could also have an invisible wall to block them from
having any chance of getting out

It seems like the "1" area is ready to put together, it goes the circle
> peice to the hallway to the elevator shaft right? (:


yep, its all set, i need to make the art for the door ways and im going to
put little shelves on hallway for larva's masks but those are superficial
details.  i'll upload appropriately sized quads for the temp doorways and
will get to the real art sometime this week. :)

Can we have some modern day cheesy elevator music? :P


hey nick, that is a funny idea :) but hey, this elevator only goes down one
floor, so i dunno if the time will last long enough to really get the
effect.  THAT SAID, in a future milestone there's going to be a massive
ivory tower, we will definitely have an elevator there too and the cheesy
elevator music idea fits perfect :)  also, your comment made me think of a
thought like we can have a weapon store or whatnot that has shopping carts,
muzak, check out aisles and stuff haha lazy girl in a vest chewing gum and
blowing bubbles, etc.

and having a normal sounding elevator ding when you get to your floor and
> stuff (while theres some rumbling as the elevator descends)


ding sound is a great idea too, we can have it here

On Sun, Jan 31, 2010 at 3:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> thats really funny nick I think that would be really cool too
>
> and having a normal sounding elevator ding when you get to your floor and
> stuff (while theres some rumbling as the elevator descends)
>
>
> On Sun, Jan 31, 2010 at 11:27 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>
>> Can we have some modern day cheesy elevator music? :P
>>
>> I love games that throw in easter eggs.
>>
>> On Sun, Jan 31, 2010 at 2:21 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>> > here is how it works:
>> > the player will "use" the lever, which will pull it down.  once that
>> > happens, the gears will start turning - please note, the gears aren't
>> > perfect mathematically but i believe it'll create the illusion just
>> fine,
>> > especially because of the overhead view point and the zoom level.  we
>> can
>> > have sound effects for gears, and maybe a little rumbling/creaking as
>> the
>> > elevator lowers itself down the shaft (which will prompt the loading the
>> the
>> > next floor elevator room view)
>> > i've attached screenshots so the scripter/mapmaker can see where things
>> go,
>> > layout wise. i'm not sure if i'll be building so i figured the info
>> would
>> > help!
>> > if you have any questions/comments/criticism, please let me know
>> >
>> > On Sun, Jan 31, 2010 at 2:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> >>
>> >> Hey Rad!
>> >>
>> >> These peices look nice (:
>> >>
>> >> On Sun, Jan 31, 2010 at 11:04 AM, Apache User
>> >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>> >>>
>> >>> User:eric
>> >>>
>> >>> Message: all the models for the elevator, including separate pieces
>> for
>> >>> all the moving parts (like gears) - also included in this update is
>> the
>> >>> elevator shaft for the first level
>> >>>
>> >>> <Files Changed>
>> >>> A   Art/Models/Maps/TheVoid/FirstTemple/big_gear.ms3d
>> >>> A   Art/Models/Maps/TheVoid/FirstTemple/controlbox.jpg
>> >>> A   Art/Models/Maps/TheVoid/FirstTemple/crank_gear.ms3d
>> >>> A   Art/Models/Maps/TheVoid/FirstTemple/elevator.ms3d
>> >>> A   Art/Models/Maps/TheVoid/FirstTemple/elevator_floor.jpg
>> >>> A   Art/Models/Maps/TheVoid/FirstTemple/floor1elevatorshaft.ms3d
>> >>> A   Art/Models/Maps/TheVoid/FirstTemple/lever.ms3d
>> >>> A   Art/Models/Maps/TheVoid/FirstTemple/small_gear.ms3d
>> >>> A   Art/Models/Maps/TheVoid/FirstTemple/track_metal.jpg
>> >>>
>> >>>
>> >>> ==============================
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>> >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>> >>> Project 1 website: http://project1.demofox.org
>> >>> Project 1 SVN repository: http://pyotek.com/project1
>> >>
>> >
>> >
>>
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>>
>
>

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