[project1dev] Re: Project1 - SVN Update 609

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 31 Jan 2010 11:36:07 -0800

Hey Eric, is the camera zoom level going to be locked to the same amount as
the void map in this place?

Also i was wonderin!

When you ride the elevator down, will it change maps at the bottom and go to
the "2" area from your diagram?

And if you use the elevator lever, should it switch to the "1" area and make
the elevator go up?

Or is the elevator a one way deal?

Also hey we might need a "front wall" on the elevator shaft below the floor
level so that the player cant walk off into obvlivion.  Unless maybe you
want to disable player controls while the elevator is sinkin.

What you think?

It seems like the "1" area is ready to put together, it goes the circle
peice to the hallway to the elevator shaft right? (:

sorry for so many questions hehe

im really excited that this stuff is ready to use, it's really nice

On Sun, Jan 31, 2010 at 11:21 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> here is how it works:
> the player will "use" the lever, which will pull it down.  once that
> happens, the gears will start turning - please note, the gears aren't
> perfect mathematically but i believe it'll create the illusion just fine,
> especially because of the overhead view point and the zoom level.  we can
> have sound effects for gears, and maybe a little rumbling/creaking as the
> elevator lowers itself down the shaft (which will prompt the loading the the
> next floor elevator room view)
> i've attached screenshots so the scripter/mapmaker can see where things go,
> layout wise. i'm not sure if i'll be building so i figured the info would
> help!
> if you have any questions/comments/criticism, please let me know
> On Sun, Jan 31, 2010 at 2:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> Hey Rad!
>> These peices look nice (:
>> On Sun, Jan 31, 2010 at 11:04 AM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>> User:eric
>>> Message: all the models for the elevator, including separate pieces for
>>> all the moving parts (like gears) - also included in this update is the
>>> elevator shaft for the first level
>>> <Files Changed>
>>> A   Art/Models/Maps/TheVoid/FirstTemple/big_gear.ms3d
>>> A   Art/Models/Maps/TheVoid/FirstTemple/controlbox.jpg
>>> A   Art/Models/Maps/TheVoid/FirstTemple/crank_gear.ms3d
>>> A   Art/Models/Maps/TheVoid/FirstTemple/elevator.ms3d
>>> A   Art/Models/Maps/TheVoid/FirstTemple/elevator_floor.jpg
>>> A   Art/Models/Maps/TheVoid/FirstTemple/floor1elevatorshaft.ms3d
>>> A   Art/Models/Maps/TheVoid/FirstTemple/lever.ms3d
>>> A   Art/Models/Maps/TheVoid/FirstTemple/small_gear.ms3d
>>> A   Art/Models/Maps/TheVoid/FirstTemple/track_metal.jpg
>>> ==============================
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>>> Project 1 website: http://project1.demofox.org
>>> Project 1 SVN repository: http://pyotek.com/project1

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