Yeah, I used the model nicknaming to make the wagon usable to start the hacking minigame. On Mon, Feb 1, 2010 at 5:05 AM, eric drewes <figarus@xxxxxxxxx> wrote: > that sounds great for me, i have a couple more things to do layout wise > today but once that is done, i'll build the maps and set everything up. I > want to do that anyways before i start on fine tuning the textures, adding > props, etc. so i can get an idea of how it looks in game visually. The > entire layout art for the temple will be done this evening, and i can make > my job this week laying out the map so you can start scripting :) thanks > kent! > > > On Mon, Feb 1, 2010 at 1:16 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> That sounds like a good plan to me, yeah! >> >> Do you know about the nickname thing for models? >> On Sun, Jan 31, 2010 at 9:48 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Hey Alan what are your thoughts for implementing the scripting? My idea >>> would be to have Eric build the model and map via the editor and then I add >>> scripting to the models to make them move? >>> >>> >>> On Sun, Jan 31, 2010 at 12:41 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> Hey Eric, is the camera zoom level going to be locked to the same >>>>> amount as the void map in this place? >>>> >>>> >>>> we can set each room's camera level independently, right? i'd love to >>>> have it zoomed in more inside the temple (and indoors in general will have >>>> the zoom in tighter) whereas outdoor areas it'd be zoomed out to give a >>>> more >>>> open feel. >>>> >>>> When you ride the elevator down, will it change maps at the bottom and >>>>> go to the "2" area from your diagram? >>>> >>>> >>>> yep, when you ride the elevator down, it'll change maps (with a fade to >>>> black, then fade from black into the elevator room in area 2 on the >>>> diagram. >>>> >>>> And if you use the elevator lever, should it switch to the "1" area and >>>>> make the elevator go up? >>>> >>>> >>>> yes, we can have a lever position for floor 1 and a different one for >>>> floor 2 and you could go back and forth, i didnt think about it but thats a >>>> neat idea :) >>>> >>>> Also hey we might need a "front wall" on the elevator shaft below the >>>>> floor level so that the player cant walk off into obvlivion. Unless maybe >>>>> you want to disable player controls while the elevator is sinkin. >>>> >>>> >>>> definitely, i meant to build like a wooden gate that closed when you >>>> pulled the lever but forgot. i don't want to disable the player control, >>>> but besides the gate we could also have an invisible wall to block them >>>> from >>>> having any chance of getting out >>>> >>>> It seems like the "1" area is ready to put together, it goes the circle >>>>> peice to the hallway to the elevator shaft right? (: >>>> >>>> >>>> yep, its all set, i need to make the art for the door ways and im going >>>> to put little shelves on hallway for larva's masks but those are >>>> superficial >>>> details. i'll upload appropriately sized quads for the temp doorways and >>>> will get to the real art sometime this week. :) >>>> >>>> Can we have some modern day cheesy elevator music? :P >>>> >>>> >>>> hey nick, that is a funny idea :) but hey, this elevator only goes down >>>> one floor, so i dunno if the time will last long enough to really get the >>>> effect. THAT SAID, in a future milestone there's going to be a massive >>>> ivory tower, we will definitely have an elevator there too and the cheesy >>>> elevator music idea fits perfect :) also, your comment made me think of a >>>> thought like we can have a weapon store or whatnot that has shopping carts, >>>> muzak, check out aisles and stuff haha lazy girl in a vest chewing gum and >>>> blowing bubbles, etc. >>>> >>>> and having a normal sounding elevator ding when you get to your floor >>>>> and stuff (while theres some rumbling as the elevator descends) >>>> >>>> >>>> ding sound is a great idea too, we can have it here >>>> >>>> On Sun, Jan 31, 2010 at 3:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> thats really funny nick I think that would be really cool too >>>>> >>>>> and having a normal sounding elevator ding when you get to your floor >>>>> and stuff (while theres some rumbling as the elevator descends) >>>>> >>>>> >>>>> On Sun, Jan 31, 2010 at 11:27 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>>> >>>>>> Can we have some modern day cheesy elevator music? :P >>>>>> >>>>>> I love games that throw in easter eggs. >>>>>> >>>>>> On Sun, Jan 31, 2010 at 2:21 PM, eric drewes <figarus@xxxxxxxxx> >>>>>> wrote: >>>>>> > here is how it works: >>>>>> > the player will "use" the lever, which will pull it down. once that >>>>>> > happens, the gears will start turning - please note, the gears >>>>>> aren't >>>>>> > perfect mathematically but i believe it'll create the illusion just >>>>>> fine, >>>>>> > especially because of the overhead view point and the zoom level. >>>>>> we can >>>>>> > have sound effects for gears, and maybe a little rumbling/creaking >>>>>> as the >>>>>> > elevator lowers itself down the shaft (which will prompt the loading >>>>>> the the >>>>>> > next floor elevator room view) >>>>>> > i've attached screenshots so the scripter/mapmaker can see where >>>>>> things go, >>>>>> > layout wise. i'm not sure if i'll be building so i figured the info >>>>>> would >>>>>> > help! >>>>>> > if you have any questions/comments/criticism, please let me know >>>>>> > >>>>>> > On Sun, Jan 31, 2010 at 2:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>> wrote: >>>>>> >> >>>>>> >> Hey Rad! >>>>>> >> >>>>>> >> These peices look nice (: >>>>>> >> >>>>>> >> On Sun, Jan 31, 2010 at 11:04 AM, Apache User >>>>>> >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>> >>>>>> >>> User:eric >>>>>> >>> >>>>>> >>> Message: all the models for the elevator, including separate >>>>>> pieces for >>>>>> >>> all the moving parts (like gears) - also included in this update >>>>>> is the >>>>>> >>> elevator shaft for the first level >>>>>> >>> >>>>>> >>> <Files Changed> >>>>>> >>> A Art/Models/Maps/TheVoid/FirstTemple/big_gear.ms3d >>>>>> >>> A Art/Models/Maps/TheVoid/FirstTemple/controlbox.jpg >>>>>> >>> A Art/Models/Maps/TheVoid/FirstTemple/crank_gear.ms3d >>>>>> >>> A Art/Models/Maps/TheVoid/FirstTemple/elevator.ms3d >>>>>> >>> A Art/Models/Maps/TheVoid/FirstTemple/elevator_floor.jpg >>>>>> >>> A Art/Models/Maps/TheVoid/FirstTemple/floor1elevatorshaft.ms3d >>>>>> >>> A Art/Models/Maps/TheVoid/FirstTemple/lever.ms3d >>>>>> >>> A Art/Models/Maps/TheVoid/FirstTemple/small_gear.ms3d >>>>>> >>> A Art/Models/Maps/TheVoid/FirstTemple/track_metal.jpg >>>>>> >>> >>>>>> >>> >>>>>> >>> ============================== >>>>>> >>> Project 1 Dev mailing list >>>>>> >>> to unsubscribe, please send an email request to >>>>>> demofox@xxxxxxxxxxx >>>>>> >>> Project 1 website: http://project1.demofox.org >>>>>> >>> Project 1 SVN repository: http://pyotek.com/project1 >>>>>> >> >>>>>> > >>>>>> > >>>>>> >>>>>> Project 1 Dev mailing list >>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>>>>> Project 1 website: http://project1.demofox.org >>>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>>> >>>>> >>>>> >>>> >>> >> >