[project1dev] Re: Project1 - SVN Update 59

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 28 Apr 2009 10:19:17 -0700

no problem, it's no biggie now we just want to make sure later on we don't
accidentally break things by making like, the door to a house lead to the
final boss later on as we are testing things hehe (:



On Tue, Apr 28, 2009 at 10:10 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> Yeah, sorry bout that Alan, I was thinking of leaving that out, I
> dunno why I didn't - the change inside is that cavemap is called
> instead of alanmap.
>
> On Tue, Apr 28, 2009 at 10:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > I can't wait to check it out Chris!
> >
> > One thing to note is that you also checked in a modified index.lua which
> > makes it so when people fire up the game it goes straight into the cave
> > map.  It's not super important now but later on when we actually have a
> real
> > "entry area" for the game etc we want to make sure whenever we check
> things
> > in it doesnt change things like that unless it's intentionally part of
> the
> > checkin.
> >
> > Not super important yet but just something we should watch out for in the
> > future
> >
> > Thanks for taking the time to do this though Chris, this is WAY awesome
> (:
> >
> > On Tue, Apr 28, 2009 at 9:38 AM, Apache User <
> dhapache@xxxxxxxxxxxxxxxxxxx>
> > wrote:
> >>
> >> User:crysalim
> >>
> >> Message: Added rails and walls to the end of the map up to the boss room
> >>
> >> <Files Changed>
> >> U   Scripts/cavemap.lua
> >> U   Scripts/index.lua
> >>
> >>
> >
> >
>
>

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