[project1dev] Re: Project1 - SVN Update 59

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 28 Apr 2009 10:10:25 -0700

Yeah, sorry bout that Alan, I was thinking of leaving that out, I
dunno why I didn't - the change inside is that cavemap is called
instead of alanmap.

On Tue, Apr 28, 2009 at 10:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> I can't wait to check it out Chris!
> One thing to note is that you also checked in a modified index.lua which
> makes it so when people fire up the game it goes straight into the cave
> map.  It's not super important now but later on when we actually have a real
> "entry area" for the game etc we want to make sure whenever we check things
> in it doesnt change things like that unless it's intentionally part of the
> checkin.
> Not super important yet but just something we should watch out for in the
> future
> Thanks for taking the time to do this though Chris, this is WAY awesome (:
> On Tue, Apr 28, 2009 at 9:38 AM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>
> wrote:
>> User:crysalim
>> Message: Added rails and walls to the end of the map up to the boss room
>> <Files Changed>
>> U   Scripts/cavemap.lua
>> U   Scripts/index.lua

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