Right now it can go 3-8. =P On Wed, Jan 20, 2010 at 8:19 PM, eric <figarus@xxxxxxxxx> wrote: > Oh and I was basing the number 4 off of the number we had when we played :) > > Sent via BlackBerry from T-Mobile > ------------------------------ > *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx> > *Date: *Wed, 20 Jan 2010 20:10:05 -0800 > *To: *<project1dev@xxxxxxxxxxxxx> > *Subject: *[project1dev] Re: Project1 - SVN Update 586 > > Kent i totally didnt expect you to have varying # of player support in... > that is really rad and really surprising. > > Have you thought at all about UI for any number of players? > > One idea is we limit it to some hard # maximum like 8 so that we can make > good looking UI with 8 place settings. > > You can play with less easily by leaving seats empty, but wouldn't be able > to play with more than 8, but the UI would be able to be a lot higher > quality if we knew the max number of players and made seatings for each. > > Not sure if Eric has thought about this already though, maybe he already > has a plan in mind > On Wed, Jan 20, 2010 at 7:02 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> LOL >> I hope my TODO's don't get lost like that. >> >> >> On Wed, Jan 20, 2010 at 6:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> when i was porting line rider's code from PC to work on the Wii too, i >>> put TODO:'s all over so i wouldnt forget really important parts of things >>> that i REALLY needed to do. >>> >>> In the end, the game shipped, it worked well, but there will still plenty >>> of TODO's that hadn't been addressed LOL. >>> >>> Similarly theres a few todo's in our code but im trying to not do that >>> cause they tend to get lost over time hehe >>> >>> (Also there were todo's in vegas from like 5 years prior where no one >>> knew what they were even talking about anymore) >>> On Wed, Jan 20, 2010 at 6:39 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> I took your approach to have >>>> --TODO: in the code. >>>> There are still quite a few of them in there >>>> >>>> >>>> On Wed, Jan 20, 2010 at 6:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> okie doke. Just wanted to make sure your well didnt run dry >>>>> >>>>> >>>>> On Wed, Jan 20, 2010 at 6:27 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> I have a bit of little stuff to go. Everything is in and functional >>>>>> but there is a lot of bugs and game flow issues as well. >>>>>> >>>>>> >>>>>> On Wed, Jan 20, 2010 at 5:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> Hey Kent, i know you have a couple things left to do on this but if >>>>>>> you start runnin out let me know. >>>>>>> >>>>>>> The multiplayer stuff is going to need some special things scripted >>>>>>> such as a place to view a list of current games and stuff like that. >>>>>>> >>>>>>> If it comes up before i'm finished w/ multiplayer support i'll fill >>>>>>> you in on the details (: >>>>>>> On Wed, Jan 20, 2010 at 2:08 PM, Apache User < >>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>> >>>>>>>> User:korgath >>>>>>>> >>>>>>>> Message: pirate dice update: >>>>>>>> -settings has been crudely added >>>>>>>> -added raise delay alan requested >>>>>>>> >>>>>>>> <Files Changed> >>>>>>>> U Scripts/Personal/Kent/piratedice.lua >>>>>>>> >>>>>>>> >>>>>>>> ============================== >>>>>>>> Project 1 Dev mailing list >>>>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>>>>>>> Project 1 website: http://project1.demofox.org >>>>>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >