[project1dev] Re: Project1 - SVN Update 586

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 Jan 2010 10:47:36 -0800

Right now it can go 3-8. =P

On Wed, Jan 20, 2010 at 8:19 PM, eric <figarus@xxxxxxxxx> wrote:

> Oh and I was basing the number 4 off of the number we had when we played :)
>
> Sent via BlackBerry from T-Mobile
> ------------------------------
> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx>
> *Date: *Wed, 20 Jan 2010 20:10:05 -0800
> *To: *<project1dev@xxxxxxxxxxxxx>
> *Subject: *[project1dev] Re: Project1 - SVN Update 586
>
> Kent i totally didnt expect you to have varying # of player support in...
> that is really rad and really surprising.
>
> Have you thought at all about UI for any number of players?
>
> One idea is we limit it to some hard # maximum like 8 so that we can make
> good looking UI with 8 place settings.
>
> You can play with less easily by leaving seats empty, but wouldn't be able
> to play with more than 8, but the UI would be able to be a lot higher
> quality if we knew the max number of players and made seatings for each.
>
> Not sure if Eric has thought about this already though, maybe he already
> has a plan in mind
> On Wed, Jan 20, 2010 at 7:02 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> LOL
>> I hope my TODO's don't get lost like that.
>>
>>
>> On Wed, Jan 20, 2010 at 6:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> when i was porting line rider's code from PC to work on the Wii too, i
>>> put TODO:'s all over so i wouldnt forget really important parts of things
>>> that i REALLY needed to do.
>>>
>>> In the end, the game shipped, it worked well, but there will still plenty
>>> of TODO's that hadn't been addressed LOL.
>>>
>>> Similarly theres a few todo's in our code but im trying to not do that
>>> cause they tend to get lost over time hehe
>>>
>>> (Also there were todo's in vegas from like 5 years prior where no one
>>> knew what they were even talking about anymore)
>>>   On Wed, Jan 20, 2010 at 6:39 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> I took your approach to have
>>>> --TODO: in the code.
>>>> There are still quite a few of them in there
>>>>
>>>>
>>>> On Wed, Jan 20, 2010 at 6:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> okie doke.  Just wanted to make sure your well didnt run dry
>>>>>
>>>>>
>>>>> On Wed, Jan 20, 2010 at 6:27 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> I have a bit of little stuff to go. Everything is in and functional
>>>>>> but there is a lot of bugs and game flow issues as well.
>>>>>>
>>>>>>
>>>>>> On Wed, Jan 20, 2010 at 5:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Hey Kent, i know you have a couple things left to do on this but if
>>>>>>> you start runnin out let me know.
>>>>>>>
>>>>>>> The multiplayer stuff is going to need some special things scripted
>>>>>>> such as a place to view a list of current games and stuff like that.
>>>>>>>
>>>>>>> If it comes up before i'm finished w/ multiplayer support i'll fill
>>>>>>> you in on the details (:
>>>>>>>   On Wed, Jan 20, 2010 at 2:08 PM, Apache User <
>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> User:korgath
>>>>>>>>
>>>>>>>> Message: pirate dice update:
>>>>>>>> -settings has been crudely added
>>>>>>>> -added raise delay alan requested
>>>>>>>>
>>>>>>>> <Files Changed>
>>>>>>>> U   Scripts/Personal/Kent/piratedice.lua
>>>>>>>>
>>>>>>>>
>>>>>>>> ==============================
>>>>>>>> Project 1 Dev mailing list
>>>>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>>>>> Project 1 website: http://project1.demofox.org
>>>>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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