[project1dev] Re: Project1 - SVN Update 586

  • From: "eric" <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 Jan 2010 04:19:04 +0000

Oh and I was basing the number 4 off of the number we had when we played :)
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-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
Date: Wed, 20 Jan 2010 20:10:05 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Project1 - SVN Update 586

Kent i totally didnt expect you to have varying # of player support in...
that is really rad and really surprising.

Have you thought at all about UI for any number of players?

One idea is we limit it to some hard # maximum like 8 so that we can make
good looking UI with 8 place settings.

You can play with less easily by leaving seats empty, but wouldn't be able
to play with more than 8, but the UI would be able to be a lot higher
quality if we knew the max number of players and made seatings for each.

Not sure if Eric has thought about this already though, maybe he already has
a plan in mind
On Wed, Jan 20, 2010 at 7:02 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> LOL
> I hope my TODO's don't get lost like that.
>
>
> On Wed, Jan 20, 2010 at 6:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> when i was porting line rider's code from PC to work on the Wii too, i put
>> TODO:'s all over so i wouldnt forget really important parts of things that i
>> REALLY needed to do.
>>
>> In the end, the game shipped, it worked well, but there will still plenty
>> of TODO's that hadn't been addressed LOL.
>>
>> Similarly theres a few todo's in our code but im trying to not do that
>> cause they tend to get lost over time hehe
>>
>> (Also there were todo's in vegas from like 5 years prior where no one knew
>> what they were even talking about anymore)
>>   On Wed, Jan 20, 2010 at 6:39 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> I took your approach to have
>>> --TODO: in the code.
>>> There are still quite a few of them in there
>>>
>>>
>>> On Wed, Jan 20, 2010 at 6:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> okie doke.  Just wanted to make sure your well didnt run dry
>>>>
>>>>
>>>> On Wed, Jan 20, 2010 at 6:27 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> I have a bit of little stuff to go. Everything is in and functional but
>>>>> there is a lot of bugs and game flow issues as well.
>>>>>
>>>>>
>>>>> On Wed, Jan 20, 2010 at 5:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Hey Kent, i know you have a couple things left to do on this but if
>>>>>> you start runnin out let me know.
>>>>>>
>>>>>> The multiplayer stuff is going to need some special things scripted
>>>>>> such as a place to view a list of current games and stuff like that.
>>>>>>
>>>>>> If it comes up before i'm finished w/ multiplayer support i'll fill
>>>>>> you in on the details (:
>>>>>>   On Wed, Jan 20, 2010 at 2:08 PM, Apache User <
>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> User:korgath
>>>>>>>
>>>>>>> Message: pirate dice update:
>>>>>>> -settings has been crudely added
>>>>>>> -added raise delay alan requested
>>>>>>>
>>>>>>> <Files Changed>
>>>>>>> U   Scripts/Personal/Kent/piratedice.lua
>>>>>>>
>>>>>>>
>>>>>>> ==============================
>>>>>>> Project 1 Dev mailing list
>>>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>>>> Project 1 website: http://project1.demofox.org
>>>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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