LOL yeah I just heard about the tornado too. I heard the tornado was in the air but never hit the ground Yeah SoCal On Tue, Jan 19, 2010 at 3:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > PS i heard you guys have a tornado warning down there?? > > wtf is up with that?? lol > > On Tue, Jan 19, 2010 at 3:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> I bet (: >> >> I bet another difficulty is going to come in handling players as AI's >> (where they should take an action based on their logic) vs other players >> over the network (where the game should wait to receive a message from the >> server that the player has made a decision) >> >> you got your work cut out for you, that's for sure! >> On Tue, Jan 19, 2010 at 3:07 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> It is definately going in. My current problem is that my code is very >>> entangled in itself. It is very roundabout and loops through itself at odd >>> places. I need to streamline the order that players play in in order to add >>> them. >>> >>> Work in progress >>> >>> >>> On Tue, Jan 19, 2010 at 2:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> hey are you gonna put small and big blinds in? >>>> >>>> from a gameplay perspective, it forces people to play a hand who might >>>> not otherwise (since as big or small blind, you HAVE to spend the money, so >>>> might as well play) which adds to the mystery and makes more fun. >>>> >>>> For instance, did that player at big blind check because he has nothing >>>> but already had to put in money? >>>> >>>> Or maybe he is checking to slow play it, but he actually has something >>>> really good. >>>> >>>> it throws a wrench into the works and makes things more interesting and >>>> unpredictable (: >>>> On Tue, Jan 19, 2010 at 2:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> ack ill check that out tonight and get it fixed. >>>>> >>>>> >>>>> On Tue, Jan 19, 2010 at 2:07 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:korgath >>>>>> >>>>>> Message: pirate dice update: >>>>>> -began work on a settings menu >>>>>> >>>>>> BUG! >>>>>> Having a UI image behind a button disables the button as in it does >>>>>> not run its function when it is clicked >>>>>> >>>>>> <Files Changed> >>>>>> A Art/UI Images/Pirate Dice/Exit.png >>>>>> A Art/UI Images/Pirate Dice/Settings.png >>>>>> A Art/UI Images/Pirate Dice/players.png >>>>>> U Scripts/Personal/Kent/piratedice.lua >>>>>> >>>>>> >>>>>> ============================== >>>>>> Project 1 Dev mailing list >>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>>>>> Project 1 website: http://project1.demofox.org >>>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>>> >>>>> >>>>> >>>> >>> >> >