[project1dev] Re: Project1 - SVN Update 584

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 Jan 2010 16:03:54 -0800

LOL yeah I just heard about the tornado too. I heard the tornado was in the
air but never hit the ground

Yeah SoCal


On Tue, Jan 19, 2010 at 3:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> PS i heard you guys have a tornado warning down there??
>
> wtf is up with that?? lol
>
> On Tue, Jan 19, 2010 at 3:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> I bet (:
>>
>> I bet another difficulty is going to come in handling players as AI's
>> (where they should take an action based on their logic) vs other players
>> over the network (where the game should wait to receive a message from the
>> server that the player has made a decision)
>>
>> you got your work cut out for you, that's for sure!
>>   On Tue, Jan 19, 2010 at 3:07 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> It is definately going in. My current problem is that my code is very
>>> entangled in itself. It is very roundabout and loops through itself at odd
>>> places. I need to streamline the order that players play in in order to add
>>> them.
>>>
>>> Work in progress
>>>
>>>
>>> On Tue, Jan 19, 2010 at 2:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> hey are you gonna put small and big blinds in?
>>>>
>>>> from a gameplay perspective, it forces people to play a hand who might
>>>> not otherwise (since as big or small blind, you HAVE to spend the money, so
>>>> might as well play) which adds to the mystery and makes more fun.
>>>>
>>>> For instance, did that player at big blind check because he has nothing
>>>> but already had to put in money?
>>>>
>>>> Or maybe he is checking to slow play it, but he actually has something
>>>> really good.
>>>>
>>>> it throws a wrench into the works and makes things more interesting and
>>>> unpredictable (:
>>>>   On Tue, Jan 19, 2010 at 2:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> ack ill check that out tonight and get it fixed.
>>>>>
>>>>>
>>>>> On Tue, Jan 19, 2010 at 2:07 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:korgath
>>>>>>
>>>>>> Message: pirate dice update:
>>>>>> -began work on a settings menu
>>>>>>
>>>>>> BUG!
>>>>>> Having a UI image behind a button disables the button as in it does
>>>>>> not run its function when it is clicked
>>>>>>
>>>>>> <Files Changed>
>>>>>> A   Art/UI Images/Pirate Dice/Exit.png
>>>>>> A   Art/UI Images/Pirate Dice/Settings.png
>>>>>> A   Art/UI Images/Pirate Dice/players.png
>>>>>> U   Scripts/Personal/Kent/piratedice.lua
>>>>>>
>>>>>>
>>>>>> ==============================
>>>>>> Project 1 Dev mailing list
>>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>>> Project 1 website: http://project1.demofox.org
>>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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