[project1dev] Re: Project1 - SVN Update 582

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 17 Jan 2010 17:41:07 -0500

er, not sure if that worked - here


On Sun, Jan 17, 2010 at 5:40 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> sorry about that kent, here ya go
>
>
> On Sun, Jan 17, 2010 at 4:02 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Sounds cool
>>
>>
>> On Sun, Jan 17, 2010 at 12:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> I'll try and get some kind of basic over the net multiplayer
>>> functionality working soonish (after the wxWidgets investigation stuff) so
>>> that we can play some rounds together.
>>>
>>> I'll expose this stuff as script function calls to you somehow Kent so
>>> you can choose what data to send across and such.
>>>
>>> in the long run we'll have to make game lobbies and stuff but for now we
>>> can make it simpler by making console commands to start a server and to join
>>> a server.
>>>
>>>
>>> On Sun, Jan 17, 2010 at 12:34 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> raise_over was not included in the update you gave me
>>>>
>>>> I'll tweak it a bit and see what feels right when you are playing
>>>>
>>>>
>>>> On Sun, Jan 17, 2010 at 11:04 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>
>>>>> oh yeah one more thing, i dont know if its just my version but the
>>>>> raise rollover is giving the questionmark image
>>>>>
>>>>>
>>>>> On Sun, Jan 17, 2010 at 2:02 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> like, not works in a technical way, but works in a game design way is
>>>>>> what i mean
>>>>>>
>>>>>>
>>>>>> On Sun, Jan 17, 2010 at 2:01 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> hey kent, if you "call" after someone has said what they have, you're
>>>>>>> essentially saying that you have equal or greater than that because if 
>>>>>>> you
>>>>>>> don't you have to fold, am i thinking this through correctly?
>>>>>>>
>>>>>>> also, if you play and something feels off, feel free to modify the
>>>>>>> rules or discuss modifications, we really need to play through a few 
>>>>>>> times
>>>>>>> to make sure the game works (:
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Jan 17, 2010 at 1:47 PM, Apache User <
>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> User:korgath
>>>>>>>>
>>>>>>>> Message: major pirate dice update again:
>>>>>>>> -you can now win if everyone calls.
>>>>>>>>
>>>>>>>> So technically the game is "done" everything should be in there. If
>>>>>>>> the game doesn't work like you expect it to let me know. There seems 
>>>>>>>> to be a
>>>>>>>> few bugs still so let me what you guys find.
>>>>>>>>
>>>>>>>> <Files Changed>
>>>>>>>> U   Scripts/Personal/Kent/piratedice.lua
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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