[project1dev] Re: Project1 - SVN Update 572

  • From: "eric" <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 17 Jan 2010 00:04:11 +0000

That would be awesome, we could have different levels of ai players and maybe a 
tournament structure where you can beat everyone and become the pirate dice 
king! 

Hey we should come up w/ a name for the game 
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
Date: Sat, 16 Jan 2010 15:51:24 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Project1 - SVN Update 572

check out this article it looks pretty promising

http://cowboyprogramming.com/2007/01/04/programming-poker-ai/

youd have to make some changes for our game since we dont have suits and
things are a little different, but i think the underlying ideas should still
work really well.

in vegas, i dont know how the poker AI worked specifically but i know there
was a file for each bot (and they all had a name).  the file would describe
what the bot did in certain circumstances so would define if it was loose or
tight etc :P

that was kinda cool cause if it needed 3 AIs it could pull 3 at random from
like the 20 available and they would behave their own way.

it's also cool cause you can name the bots and base them off how people play
(like there could be a Korgath bot which you set it up to play like you do).


On Sat, Jan 16, 2010 at 2:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Thanks it's really coming together now. The code isn't too convoluted
> either =P
>
> Not too sure about making good ai. I was thinking I would have to think up
> some good strategies such as if you have a pair or a three of a kind on the
> first turn the ai should have an increase chance of raising. Don't know how
> I would handle ai bluffing.
>
> For crappy ai I could make em random =P
>
>
> On Sat, Jan 16, 2010 at 2:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> wow kent this is nice!!
>>
>> it's really comin together...
>>
>> im gonna have to start thinkin about getting the multiplayer stuff workin
>> for this now hehehe
>>
>> have you thought about how the AIs are going to work at all yet?
>>
>> And of course i know you still have some minor stuff to do like the big
>> and small blind rotation, and figuring out who wins what when someone goes
>> "all in" and wins, not having bet the full amount :P
>>
>> but yeah man, wow... like, the horizon is in sight for functionality wow
>> :P
>>
>>
>> On Sat, Jan 16, 2010 at 1:15 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:korgath
>>>
>>> Message: pirate dice update
>>> --added bluffing!
>>>
>>> holy smokes I think its playable!
>>>
>>> <Files Changed>
>>> A   Art/UI Images/Pirate Dice/Bluff.jpg
>>> U   Scripts/Personal/Kent/piratedice.lua
>>>
>>>
>>>
>>
>

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