[project1dev] Re: Project1 - SVN Update 572

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 16 Jan 2010 14:58:35 -0800

Thanks it's really coming together now. The code isn't too convoluted either
=P

Not too sure about making good ai. I was thinking I would have to think up
some good strategies such as if you have a pair or a three of a kind on the
first turn the ai should have an increase chance of raising. Don't know how
I would handle ai bluffing.

For crappy ai I could make em random =P

On Sat, Jan 16, 2010 at 2:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> wow kent this is nice!!
>
> it's really comin together...
>
> im gonna have to start thinkin about getting the multiplayer stuff workin
> for this now hehehe
>
> have you thought about how the AIs are going to work at all yet?
>
> And of course i know you still have some minor stuff to do like the big and
> small blind rotation, and figuring out who wins what when someone goes "all
> in" and wins, not having bet the full amount :P
>
> but yeah man, wow... like, the horizon is in sight for functionality wow :P
>
>
> On Sat, Jan 16, 2010 at 1:15 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:korgath
>>
>> Message: pirate dice update
>> --added bluffing!
>>
>> holy smokes I think its playable!
>>
>> <Files Changed>
>> A   Art/UI Images/Pirate Dice/Bluff.jpg
>> U   Scripts/Personal/Kent/piratedice.lua
>>
>>
>>
>

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