Thanks it's really coming together now. The code isn't too convoluted either =P Not too sure about making good ai. I was thinking I would have to think up some good strategies such as if you have a pair or a three of a kind on the first turn the ai should have an increase chance of raising. Don't know how I would handle ai bluffing. For crappy ai I could make em random =P On Sat, Jan 16, 2010 at 2:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > wow kent this is nice!! > > it's really comin together... > > im gonna have to start thinkin about getting the multiplayer stuff workin > for this now hehehe > > have you thought about how the AIs are going to work at all yet? > > And of course i know you still have some minor stuff to do like the big and > small blind rotation, and figuring out who wins what when someone goes "all > in" and wins, not having bet the full amount :P > > but yeah man, wow... like, the horizon is in sight for functionality wow :P > > > On Sat, Jan 16, 2010 at 1:15 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx > > wrote: > >> User:korgath >> >> Message: pirate dice update >> --added bluffing! >> >> holy smokes I think its playable! >> >> <Files Changed> >> A Art/UI Images/Pirate Dice/Bluff.jpg >> U Scripts/Personal/Kent/piratedice.lua >> >> >> >