[project1dev] Re: Project1 - SVN Update 57

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 28 Apr 2009 09:15:43 -0400

smart idea, it didnt add anythign cuz it was eff'ed up :P

On Tue, Apr 28, 2009 at 1:54 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh i forgot, i commented out the minecart for now until eric has a lower
> vert version.  sorry for jumping the gun, the load time was pretty bad.
> On Mon, Apr 27, 2009 at 10:52 PM, Apache User <
> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>> User:atrix256
>> Message: Added a new parameter to Mob_Spawn so you can specify the
>> function to call when the mob is defeated in combat.
>> Also added a new parameter to Combat_Enter.  You have to pass the MobID of
>> the mob that the player is fighting against when you call Combat_Enter.
>> I converted the scripts that were checked in to add these 2 new parameters
>> but Kent make sure you convert your own script files too so things work ok!
>> This functionality was added so that you can specify a function to call
>> when the boss is killed in battle so that you can start the cave in script
>> stuff after the boss fight.
>> It'll also be useful for other stuff, like if you have to kill 8 bats
>> sometime, we can display the number of bats left on the screen, and every
>> time you kill a group of bats, it calls a function to decriment that number,
>> and do the "you win" logic when that counter is down to zero.
>> <Files Changed>
>> U   ARRelease.exe
>> U   AR_CombatManager.cpp
>> U   AR_CombatManager.h
>> U   AR_LuaFuncs.cpp
>> U   AR_Map.h
>> U   AR_Mobile.cpp
>> U   AR_Mobile.h
>> U   Docs/Script Help/Combat_Enter.html
>> U   Docs/Script Help/Mob_Spawn.html
>> A   Docs/Website/042709a.jpg
>> A   Docs/Website/042709b.jpg
>> U   Docs/Website/index.php
>> U   Scripts/Enemies/miner.lua
>> U   Scripts/Enemies/newminer.lua
>> U   Scripts/cavemap.lua

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