[project1dev] Project1 - SVN Update 55

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 26 Apr 2009 18:33:09 -0700 (PDT)


Message: Fixed a release only bug that made it so shadows don't always show up 
(it happened sometimes in lavamap).

This bug sucked so i had turned off shadows in the cavemap for the mostpart (ie 
the walls) cause it was obvious and looked bad.  Since that was fixed i turned 
shadows back on for the cavemap so everything in there has shadows on.

you might notice that as you are walking shadows pop in and pop out suddenly.  
This is cause there's this optimization in where it only draws stuff on screen, 
but that makes problems for when something is off the screen but it should 
still cast a shadow onto the screen.  Tryin to figure out the best solution for 

Also if you go first person mode you might notice that when you are inside of 
shadows, some very weird things happen.  Thats an artifact of the type of 
shadows we are using but there are work arounds to fix it, it's just been low 
priority since we are makin an overhead game, the camera isn't often going to 
be inside of a shadow :P

<Files Changed>
U   ARRelease.exe
U   AR_AnimModels.cpp
U   AR_AnimModels.h
U   Scripts/cavemap.lua

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  • » [project1dev] Project1 - SVN Update 55 - Apache User