It does. I didn't grab the latest update before the previous post =P On Wed, Dec 30, 2009 at 4:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > yeah and hey let me know if it doesnt work :P > > > On Wed, Dec 30, 2009 at 4:48 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> sweet >> >> >> On Wed, Dec 30, 2009 at 4:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> with the last checkin, it should loop (the 1st one didnt have it loop >>> right) >>> >>> On Wed, Dec 30, 2009 at 4:11 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> Hey Alan, what about making music loop or a scripting ability to make >>>> music loop >>>> >>>> >>>> On Wed, Dec 30, 2009 at 11:29 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>> >>>>> music is such a huge part of games, especially rpgs. i wonder if i >>>>> would have loved ff3, chrono trigger, etc. as much without their awesome >>>>> soundtracks >>>>> >>>>> >>>>> On Wed, Dec 30, 2009 at 1:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> I agree, that little peice of info really boosted the quality of our >>>>>> song transitions a TON :P >>>>>> On Wed, Dec 30, 2009 at 6:16 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> its cool we have a pro to help us w/ audio stuff, i do video editing >>>>>>> so i have some experience but I'm sure he will have a bunch of stuff >>>>>>> (like >>>>>>> this) that will help us even on back end audio >>>>>>> >>>>>>> On Wed, Dec 30, 2009 at 2:05 AM, Apache User < >>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>> >>>>>>>> User:atrix256 >>>>>>>> >>>>>>>> Message: On recommendation from my dad, the volume now fades down >>>>>>>> non linearly when switching to a new song. >>>>>>>> >>>>>>>> It used to just fade from 1 to 0 volume, now it fades on x^4 so that >>>>>>>> it fades down really quickly at first and then slowly near the end. >>>>>>>> >>>>>>>> apparently your ears can hear quieter noises better than louder >>>>>>>> noises so the finer grained fade down makes it sound a lot smoother (: >>>>>>>> >>>>>>>> <Files Changed> >>>>>>>> U ARRelease.exe >>>>>>>> U SoundManager.cpp >>>>>>>> U SoundManager.h >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >